Question about wounded conditions & combat
Posted: Sat May 12, 2012 9:28 pm
I searched all over the game manual for a listing of the wounded conditions but I could not find any. I went full blast into the training scenarios so I am trying to wrap my head around the system...I think I understand it.
My observations are that units never really lose any men when wounded, or maybe they do in an abstract way but you can rally the unit back to normal strength if given enough time. Coming from playing some HPS Squad level games where you can lose men in a group the unit/chits here just suffer from a reduction of combat values and if you can get a 2nd wound on a wouned target they will be destroyed.
- You can destroy a unit outright with a really good roll of the dice, +4 over what is needed to get a hit (group movement with the attack bonus from adjacent friendly units would help to achieve that +4 right?)
- Some wounds can't be removed so you can't assume a unit will go back to normal, that unit will always be vulnerable to another hit.
I think that's about it, do I have it right? Thanks!
My observations are that units never really lose any men when wounded, or maybe they do in an abstract way but you can rally the unit back to normal strength if given enough time. Coming from playing some HPS Squad level games where you can lose men in a group the unit/chits here just suffer from a reduction of combat values and if you can get a 2nd wound on a wouned target they will be destroyed.
- You can destroy a unit outright with a really good roll of the dice, +4 over what is needed to get a hit (group movement with the attack bonus from adjacent friendly units would help to achieve that +4 right?)
- Some wounds can't be removed so you can't assume a unit will go back to normal, that unit will always be vulnerable to another hit.
I think that's about it, do I have it right? Thanks!