Some Thoughts
Posted: Sun May 13, 2012 12:25 am
I bought the game today and have had a good bit of time to play with it. I read through the manuals for the game and editor and played 1 tutorial. I then played the first 4 scenarios.
I like this game. The board game flavour makes it quite enjoyable. Unfortunately it seems to be quite a resource hog. I installed it first on my game desktop that is AMD based with win xp. It was so sluggish, even with the lowest preferences, that is was virtually unplayable. Bear in mind this computer easily drives games like CMBN at the highest options without problems.
I ended up installing it on my Music computer which is an intel based quad core with 8G of ram. Even so, to have it run and scroll smoothly, I had to lower some of the preferences. Once I sorted that out the game is now fun to play. I wonder why it is so resource intensive?
There are a few small things I don't care for. The flashing blue hexes. I find the flashing annoying. Same with set up squares. Why do they need to flash?
The counter art is quite nice close up but at any distance it appears a bit blurred. The part of the in game interface that shows the unit qualities is not placed well and can interfere with play.
After reading the scenario editor manual I don't think there will be many user made maps or scenarios. I hope to be wrong but it seems to be quite an involved process.
This is only the second game I have bought in the past 3 years. It attracted me because of the board game element and the different approach to some things such as the turn sequence. I am glad to have it and am looking forward to some online play.
I like this game. The board game flavour makes it quite enjoyable. Unfortunately it seems to be quite a resource hog. I installed it first on my game desktop that is AMD based with win xp. It was so sluggish, even with the lowest preferences, that is was virtually unplayable. Bear in mind this computer easily drives games like CMBN at the highest options without problems.
I ended up installing it on my Music computer which is an intel based quad core with 8G of ram. Even so, to have it run and scroll smoothly, I had to lower some of the preferences. Once I sorted that out the game is now fun to play. I wonder why it is so resource intensive?
There are a few small things I don't care for. The flashing blue hexes. I find the flashing annoying. Same with set up squares. Why do they need to flash?
The counter art is quite nice close up but at any distance it appears a bit blurred. The part of the in game interface that shows the unit qualities is not placed well and can interfere with play.
After reading the scenario editor manual I don't think there will be many user made maps or scenarios. I hope to be wrong but it seems to be quite an involved process.
This is only the second game I have bought in the past 3 years. It attracted me because of the board game element and the different approach to some things such as the turn sequence. I am glad to have it and am looking forward to some online play.