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What type(s) of firefights do you prefer?
Posted: Mon May 14, 2012 1:42 pm
by Gil R.
We would very much like to get some feedback on the most popular types of firefights, so that when we prepare more we'll know how to focus efforts. If you have already had the game long enough to play multiple firefights please choose at least one option. And, of course, feel free to discuss. Thanks!
RE: What type(s) of firefights do you prefer?
Posted: Mon May 14, 2012 1:46 pm
by Missouri_Rebel
I prefer a mix of all sizes. Not sure if that helps though.
Multiplayer has all been small so far because everyone has been new to the game and I didn't want to have anyone overwhelmed.
RE: What type(s) of firefights do you prefer?
Posted: Mon May 14, 2012 1:54 pm
by Blind Sniper
Extra large!
As ASL player I love the campaign games, the size does matter! [:D]
Bigger the firefight, lesser the lucky factor.
RE: What type(s) of firefights do you prefer?
Posted: Mon May 14, 2012 2:35 pm
by blastpop
Quantity has a quality all its own...
Seriously, the boardgame to me is best when there are a lot of different units that showcase their strengths and weakness' when there is a variety of units. 2-5 squads, while quick and instructive do little to showcase the strengths of the system.
RE: What type(s) of firefights do you prefer?
Posted: Mon May 14, 2012 4:53 pm
by Lebatron
The strengths of the system do come into play on 1 board maps, but that is very dependent on the unit mix and scenario objectives. 2 boards is where some real meaty scenarios can be created. 4 boards don't make the game feel any more alive just force you to pan a whole lop more, but there are a few good 4 board scenarios. 2 boards, or medium if you want to call it that, offer the best combo of richness without the headache of constant panning.
RE: What type(s) of firefights do you prefer?
Posted: Tue May 15, 2012 6:23 pm
by Rosseau
I have heard about MP lagging issues from a friend, so maybe smaller is better. Of course, not sure of his system type, etc.
RE: What type(s) of firefights do you prefer?
Posted: Tue May 15, 2012 6:39 pm
by wodin
I always like big maps with a medium amount of units. This way maneuverer becomes very important. A problem with some tactical games is the troops start ontop of each other.
RE: What type(s) of firefights do you prefer?
Posted: Tue May 15, 2012 11:32 pm
by jomni
Small. The game takes ages (hours) to finish on Medium already.
RE: What type(s) of firefights do you prefer?
Posted: Thu May 24, 2012 4:16 pm
by IronFist00
Small to medium map sizes for me. I find they get the most repeat plays, especially fitting them in on my laptop while my wife is watching TV.

RE: What type(s) of firefights do you prefer?
Posted: Tue Oct 02, 2012 10:57 pm
by JMass
Small or medium, I prefer to play 3 firefights rather just a large one.
RE: What type(s) of firefights do you prefer?
Posted: Wed Oct 03, 2012 1:20 am
by z1812
A medium to large map with 15 to 20 units. I like the maneuver aspect in tactical battles.
RE: What type(s) of firefights do you prefer?
Posted: Wed Oct 03, 2012 5:41 am
by Charly G
I would like a mix of medium and small firefights.
RE: What type(s) of firefights do you prefer?
Posted: Tue Feb 05, 2013 6:12 pm
by bill hunter
system shines on small i reckon
RE: What type(s) of firefights do you prefer?
Posted: Tue Feb 05, 2013 8:39 pm
by fentum
Small to medium please.
I enjoy restricted unit types. E.g. Infantry and support
RE: What type(s) of firefights do you prefer?
Posted: Fri May 31, 2013 9:16 pm
by Handyman777
Small to medium, minimum # of units. Make each unit and each move count. If I want huge numbers of troops (each with numerous statistics, most of them meaningless) and meat grinder battles where tactics matter little, I'll play Total War.
Theres a pretty good game out there with only 6 different units and an 8X8 map. Its called chess, and its been around for over a 1000 years.
RE: What type(s) of firefights do you prefer?
Posted: Sat Jun 01, 2013 11:26 am
by Handyman777
One more IMPORTANT note: LESS artistic variation on the maps!! Clarity first.
1. Stone vs. Wood buildings: Stone buildings are a defensive strongpoint, its very important to recognize them immediately. As the game stands now, you can't tell the difference between stone and wood; you have to pan to every building and remember which are stone and wood. Ummm, I could take notes....
2. Light woods vs. Heavy woods: These too are important for defensive cover. Its fairly clear already, but could use improvement. Make each uniform; every light woods hex and every heavy woods hex the same. On large maps, we need to be able to differentiate at a glance.
3. These are minor tweaks, hope I dont sound like I'm complaining. I'm trying to make a great game even greater!!! thanks for the wonderful work.....
RE: What type(s) of firefights do you prefer?
Posted: Sat Jun 01, 2013 4:11 pm
by Jamm
Do you use the boardgame style maps?
You can differentiate these things much easier than the 3dmaps.
Light and heavy woods are different colours.
I do my wood buildings shades of brown and stone shades of grey. Standard practice.
Though not all the scenarios have the boardgame style maps.