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AAR

Posted: Sun May 20, 2012 1:31 am
by budd
Since the game has reached the top of my play list, thought i'd do an AAR. This is my second scenario played since the patch. Played Carentan to a draw. Can't say i know the system real well yet, but i am enjoying the hell out of playing it. I'm almost half way thru this scenario and it has been a blast. Here we go.


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RE: AAR

Posted: Sun May 20, 2012 1:32 am
by budd
VP's

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RE: AAR

Posted: Sun May 20, 2012 1:34 am
by budd
OOB

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RE: AAR

Posted: Sun May 20, 2012 1:36 am
by budd
The plan,reading the description of the scenario leads me to believe I won't really be able to make hay until the reinforcements arrive.

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RE: AAR

Posted: Sun May 20, 2012 1:40 am
by budd
0800, we're off to the races, getting hit with enemy arty already.

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RE: AAR

Posted: Sun May 20, 2012 1:52 am
by budd
10:00
enemy arty is precise and plentiful. Plan intact so far.

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RE: AAR

Posted: Sun May 20, 2012 1:56 am
by budd
14:00
Still getting pounded by arty. Taking hits and getting some disruption to my units.

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RE: AAR

Posted: Sun May 20, 2012 2:00 am
by budd
20:00
losing units, arty and op and direct fire taking toll. Getting good info on enemy placement.

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RE: AAR

Posted: Sun May 20, 2012 2:04 am
by budd
0600 Aug. 2


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RE: AAR

Posted: Sun May 20, 2012 2:07 am
by budd
0800 Aug 2
Now the real fun begins.....to be continued, played farther just haven't prepared my AAR screens. hope to get time tomorrow.

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RE: AAR

Posted: Sun May 20, 2012 2:15 am
by junk2drive
Thanks, looking forward to it.

My arty never does much.

RE: AAR

Posted: Sun May 20, 2012 2:19 am
by budd
Yea, the enemy AI arty doesn't seem to have a problem with disrupting my units. Mine is not as effective for sure, but i've had a few good barrages. Game is damn fun though.

RE: AAR

Posted: Sun May 20, 2012 7:34 pm
by Rosseau
I think I may try my luck on this scenario. Thanks!

RE: AAR

Posted: Sun May 20, 2012 10:23 pm
by Fred98
This AAR is good!

For the German player, most units start entrenched to Level 3. If the units move about the units lose their entrenched status.

This puts the German player in a quandry. A mobile / clever defense is a weaker defense.

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RE: AAR

Posted: Sun May 20, 2012 11:01 pm
by budd
Well lets see how the plan holds up. My weakness has always been my impatience. I hurry and tend to get dis-jointed in my efforts and with this game you really have to plan out your attacks. Do you jam everyone up close in assault posture or as i do i move units up and leave some in assault posture and some in defend so i can put some fire on the enemy.Attack on a narrow front or envelope and attack from more hexes. Also when i start feeling time pressure i tend to move to quickly too. I seem to always get too greedy also......I played more and the issue is still in doubt and for the first time[where i am actually at in game] I'm feeling time pressure. I think i'm the middle of aug 3rd in the actual game. I'll post what i have prepared....Here we go.

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RE: AAR

Posted: Sun May 20, 2012 11:09 pm
by budd
1600 Aug 2
close up shot of the 2 main contact points, only 2 roads into Troina from west and northwest. Small brown line is a secondary road, black line primary road. My next reinforcements don't arrive until 0600 Aug 3 from the south, way things are looking the reinforcements will have to attempt to take the southern VP's.

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RE: AAR

Posted: Sun May 20, 2012 11:10 pm
by budd
Same time as above, more zoomed out.Let the games begin

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RE: AAR

Posted: Sun May 20, 2012 11:15 pm
by budd
My assault went well, vp achieved. My impatience got the better of me, i took the units in reserve posture, switched them to assault and jammed them down the middle.

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RE: AAR

Posted: Sun May 20, 2012 11:18 pm
by budd
2200 Aug 2
Secondary road cleared, VP achieved.

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RE: AAR

Posted: Sun May 20, 2012 11:26 pm
by budd
0200 Aug 3rd

Under direct fire and arty, enemy withdrew from a VP. Here's the plan now. 4 hours until southern reinforcements arrive.

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