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Simple Question for veterans
Posted: Mon Aug 19, 2002 7:31 pm
by Vetkin
What does Fast Artillery do exactly?
As I understand it, a delay of 0.1-0.3 means that the artillery comes at the end of my turn.
Does a delay of say 1.1 mean that it comes at the end of my opponents turn or at the end of MY next turn?
Posted: Mon Aug 19, 2002 8:15 pm
by Jim1954
Fast artillery will make the bombardment pass a WHOLE lot quicker. It doesn't affect accuracy or anything like that, but it will help with the wait you have to suffer. It's bad enough to get smeared by 152mm but even worse to wait and watch for 5 mins.
Anything over 1.0 on the delay means don't count on it this turn.
If a unit is notated as such, then I think you are getting into the area of battalion level mortars, etc. which had a better com link to the front line units and response time was quicker.
Is this what you were asking?
Posted: Mon Aug 19, 2002 8:43 pm
by bchapman
Vetkin,
You will want Fast Artillery OFF, if you want to see where your opponents rounds are falling in the replay. If he has a lot of arty, then it gets sort of boring to watch in the replay (as Jim1954 mentioned). But with the Fast Artillery on, you might have alot of suppression at the first of your turn that you can't account for. This is usually because of artillery barrages that don't show up on the replay.
Also, if you want to see the fall of the arty, then both players have to have the Fast Artillery turned OFF!
This doesn't affect the delay of your artillery in any way.
If I understand correctly, a 1.1 delay will come at the end of your next turn.
0.1 to 0.3 arrives at the end of the your present turn
.4 to 1.0 arrives at the end of the opponents turn
1.1 to 1.3 comes at the end of your next turn,
ETC, ETC,
Hope this helps,
Jim1954, is that your year model? Same as me:) Getting a little long in the tooth!
Rebelbug
Posted: Mon Aug 19, 2002 8:53 pm
by Jim1954
Yep, that's the deal. Not as good as I once was, but as good once as I ever was.