Page 1 of 1

Dealing with territory

Posted: Wed May 23, 2012 7:35 pm
by Beag
Hi there.

So, I recently got trouble in my game with the Mechanoids... pity, everything was going so well and suddenly a declaration of war. Playing as Zenox I have some good technology, but theirs is even better, in shields weapons etc.

Are they programmed to attact the player eventually? If I build a colony in a system with mining and gas stations, is that considered provocative? Even if it isn´t in their territory/sphere of influence? Looking at the relations tab I´ve got -42 relations due to "terrible" dealings in the past, but I´ve never refused any of their offers, specially because well, they don´t do any.


RE: Dealing with territory

Posted: Thu May 24, 2012 1:02 pm
by Jeeves
Take your weapons off your freighters, that is probably the reason they are angry, armed ships in their home system. As compensation, design freighters with extra thrusters to get speed high enough to escape most pirates. I use 45 as speed for a rule of thumb.

Lonnie Courtney Clay

RE: Dealing with territory

Posted: Fri Jun 01, 2012 8:53 am
by Fishman
You can still put weapons on freighters? I thought they imposed that arbitrary rule just to annoy me ages ago, stopping my fleet of Merchant Battlecruisers. Those were beautiful, watching the AI go pick a fight with them only to be mauled to death by an enraged swarm of dozens of merchie battlecruisers, each of them packing enough firepower to toast their entire fleet on its own. And 45? What are you, an old granny? My baseline speed is about 140 for civs, otherwise my freaking cargo doesn't get delivered in a timely fashion, with 150-200 for warships.

RE: Dealing with territory

Posted: Fri Jun 01, 2012 11:28 am
by Jeeves
Hmm, are you using a mod? I get about 70-80 on warships using Sluken thrusters, so how do you get over 100 and still have room for payload?

Lonnie Courtney Clay

RE: Dealing with territory

Posted: Wed Jun 06, 2012 12:38 am
by Fishman
ORIGINAL: Jeeves

Hmm, are you using a mod? I get about 70-80 on warships using Sluken thrusters, so how do you get over 100 and still have room for payload?
Nope, no mod. I do, however, build some pretty monstrous warships, because of said payload requirements, though. When you figure you need about 300 spaces worth of weapons, and maybe another 300 spaces worth of shields and other auxiliary systems on top of the standard 50% engines, that means you're looking at a minimum size of 1200 to get a ship that's capable of accomplishing anything useful. That, or you need to upgrade your thrusters.