Looking for a friendly,gentlemanly and long lasting game (CLOSED)
Posted: Mon May 28, 2012 10:16 am
About me : I have spent many,many happy hours playing this game vs. the AI (and lurking on this forum) and now feel ready for a PBEM game. Although this would be my first WITPAE PBEM game I am an experienced PBEM long campaign gamer in the Blitz wargaming club (as Kharkov). Some of my games have lasted for years. I like games played in a friendly and gentlemanly spirit and I am much more interested in enjoying the journey rather than attempting to break the game system to "win". As I enjoy the detail of this game and the numerous small challenges each turn presents I am not a quitter and fully intend to play out a long campaign to the end even if my strategic situation is dire. Any interruptions to gameplay caused by RL should be able to be amicably discussed and accepted. The key here is good communication and respect for your opponent. I can manage at least 5 turns per week.
The opponent I seek: I am looking for somebody who understands and identifies with what I am trying to say above [:)]. I am happy to play an inexperienced or intermediate opponent. Less than 5 turns per week would also be okay.
The campaign : Scenario 6 December 8 (as it removes the need for a plethora of first turn house rules). I am happy to play either side.
Turn rate : 2 day turns (as it moves the game along nicely and provides more uncertainty)
Suggested settings :
Fog of war = On
Advanced weather = Negotiable
Allied damage control = On
PDU = Negotiable
Historical first turn = On (although not sure how this works with December 8)
December 7 surprise = On ( ditto )
Reliable US torps = Off
Realistic R&D = On
No unit withdrawals = Negotiable
Reinforcement rate = Negotiable
Combat reports = On
Auto subs = Off
TF/aircraft move radius = Off (as it can be toggled during the game)
All facilities expand at start = Off
Accept air and ground replacements = On
House rules : My preference would be have very few. In fact I would be happy to have none as I think the latest version of the game is well balanced [:)] I would rather play the game in the spirit of sorting out any problematic issues by discussion if they come up. But,of course,I would be very happy to negotiate on house rules.
Apologies for this long winded post but I think it is important for potential opponents to understand where I am coming from.
Thank you for taking the time to consider this.
Pleas PM if interested.
The opponent I seek: I am looking for somebody who understands and identifies with what I am trying to say above [:)]. I am happy to play an inexperienced or intermediate opponent. Less than 5 turns per week would also be okay.
The campaign : Scenario 6 December 8 (as it removes the need for a plethora of first turn house rules). I am happy to play either side.
Turn rate : 2 day turns (as it moves the game along nicely and provides more uncertainty)
Suggested settings :
Fog of war = On
Advanced weather = Negotiable
Allied damage control = On
PDU = Negotiable
Historical first turn = On (although not sure how this works with December 8)
December 7 surprise = On ( ditto )
Reliable US torps = Off
Realistic R&D = On
No unit withdrawals = Negotiable
Reinforcement rate = Negotiable
Combat reports = On
Auto subs = Off
TF/aircraft move radius = Off (as it can be toggled during the game)
All facilities expand at start = Off
Accept air and ground replacements = On
House rules : My preference would be have very few. In fact I would be happy to have none as I think the latest version of the game is well balanced [:)] I would rather play the game in the spirit of sorting out any problematic issues by discussion if they come up. But,of course,I would be very happy to negotiate on house rules.
Apologies for this long winded post but I think it is important for potential opponents to understand where I am coming from.
Thank you for taking the time to consider this.
Pleas PM if interested.