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creating immobile units in AT Gold
Posted: Tue May 29, 2012 3:26 pm
by mgaffn1
Anyone here know how to create immobile units (flak towers, shore gun emplacements) that actually STAY IMMOBILE when the AI plays them?
I created several SFTypes with their own "immobile" group, that corresponded in the land type screen. I even increased the units weight to 999, just to make it impossible to transfer.
When I played it myself, it worked perfect: the units were unable to move - the movement button was greyed out. When I changed regimes, and let the AI play them, the AI moved these units all over the place - short distances, far distances, rough terrain, on roads, nothing seemed to matter. Makes me wonder if there is some sort of "cheat" the AI gets for movement. I scrolled through the settings screen under AI & didn't see any settings that would effect this...
any ideas?
RE: creating immobile units in AT Gold
Posted: Thu May 31, 2012 9:16 pm
by Bombur
You don“t make units impossible to transfer by increasing they weight. They still can be moved by LANDCAP or SEACAP. They simply cannot be mobilized.
RE: creating immobile units in AT Gold
Posted: Fri Jun 01, 2012 8:41 am
by Josh
I still think it's a nice addition, build immobile Flaktowers or shore guns. Well you can already actually by building a bunker and placing stuff in it, but still... nice idea.
RE: creating immobile units in AT Gold
Posted: Sun Aug 26, 2012 9:23 pm
by CSO_Talorgan
How would you create land- and sea-mines?
RE: creating immobile units in AT Gold
Posted: Sun Aug 26, 2012 10:31 pm
by bwheatley
ORIGINAL: CSO_Talorgan
How would you create land- and sea-mines?
Look at the scen GPW. Basically u set auto destroy on attack/defend.
RE: creating immobile units in AT Gold
Posted: Sun Aug 26, 2012 10:32 pm
by bwheatley
ORIGINAL: CSO_Talorgan
How would you create land- and sea-mines?
Look at the scen GPW. Basically u set auto destroy on attack/defend.
RE: creating immobile units in AT Gold
Posted: Mon Aug 27, 2012 1:27 pm
by CSO_Talorgan
Attack of the three letter acronyms.
"Great Patriotic War" available here
http://www.advancedtactics.org/scenario ... ?taglink=2 ?
OK, how about electric fences, as used by the French in Algeria?
RE: creating immobile units in AT Gold
Posted: Mon Aug 27, 2012 1:58 pm
by bwheatley
No idea how you'd do an electric fence. If you wanted to just slow down movement you could make a land type called fence that would slow units down but not sure if that would work right or do what you wanted.
RE: creating immobile units in AT Gold
Posted: Mon Aug 27, 2012 2:52 pm
by CSO_Talorgan
That's actually a pretty good idea. Thanks.
RE: creating immobile units in AT Gold
Posted: Tue Aug 28, 2012 7:41 am
by lion_of_judah
I did this by making a garrison SFT unit. You will have to make a new movegrp though and also make sure for each terrain type you make the movement cost "999". this will prevent the unit from moving. My mistake was when i added mortars and machineguns into the unit, then it could move. So don't add any other items to your unit.
RE: creating immobile units in AT Gold
Posted: Thu Nov 29, 2012 10:14 pm
by CSO_Talorgan
OK
Cheers!