Arty Questions (long)
Posted: Thu May 31, 2012 5:17 am
Would any experts care to comment on my ideas about use of cannon bombardment? I want to know if I am on the right track, or on crack. (Sorry for the long post, but I have a lot of questions!)
1. Instead of an 11-minute bombard @ normal ROF, I usually bombard for 3-4 min @ MAX ROF.
Especially in situations where the enemy is not dug in, I assume that the they have less opportunity to be in cover for the first part of a bombardment, so rounds in that time should have more effect than rounds that hit, say 7-11 minutes (or more) into the bombardment.
Am I really better bang per shell by bombarding at MAX rate for a shorter time?
2. The manual sez that bombarding is good for breaking up attacks. I've seen it work on both regular infantry and armored infantry. For armored infantry, I don't know if that's because the vehicles are open top or if the riflemen have dismounted, but a shelling is effective on armored infantry, to some extent. (They do have open-topped vehicles, after all.)
I can't tell with certainty how it compares to a shelling of a regular rifle company, but it seems to be a little less effective.
3. Will a bombardment break up an all-tank attack? As far as I recall, I have only seen mixed attacks, and I speculate that the tanks break off because they don't have the support of infantry.
4. What is the purpose of AP (armor piercing) rounds for FA units? Are they only used when the FA unit has a LOS to an enemy tank, or can a forward unit call for fire support? In a HE bombardment, tanks should not be affected much it at all, right?
5. One last thing... it would be really cool if you could shrink the bombardment area of an FA unit. Sometimes the area is just too spread out, and it would be useful to attack a smaller area. If this is NOT in keeping with WWII abilities and practices, we should not have it. On the other hand, if it was done, I'd like to see it modeled.
1. Instead of an 11-minute bombard @ normal ROF, I usually bombard for 3-4 min @ MAX ROF.
Especially in situations where the enemy is not dug in, I assume that the they have less opportunity to be in cover for the first part of a bombardment, so rounds in that time should have more effect than rounds that hit, say 7-11 minutes (or more) into the bombardment.
Am I really better bang per shell by bombarding at MAX rate for a shorter time?
2. The manual sez that bombarding is good for breaking up attacks. I've seen it work on both regular infantry and armored infantry. For armored infantry, I don't know if that's because the vehicles are open top or if the riflemen have dismounted, but a shelling is effective on armored infantry, to some extent. (They do have open-topped vehicles, after all.)
I can't tell with certainty how it compares to a shelling of a regular rifle company, but it seems to be a little less effective.
3. Will a bombardment break up an all-tank attack? As far as I recall, I have only seen mixed attacks, and I speculate that the tanks break off because they don't have the support of infantry.
4. What is the purpose of AP (armor piercing) rounds for FA units? Are they only used when the FA unit has a LOS to an enemy tank, or can a forward unit call for fire support? In a HE bombardment, tanks should not be affected much it at all, right?
5. One last thing... it would be really cool if you could shrink the bombardment area of an FA unit. Sometimes the area is just too spread out, and it would be useful to attack a smaller area. If this is NOT in keeping with WWII abilities and practices, we should not have it. On the other hand, if it was done, I'd like to see it modeled.