Russian Air Force Morale Ratings: the secret of success
Posted: Thu May 31, 2012 10:50 pm
Did you notice those ancient Russian biplanes eating up Japanese fighters?
Turns out it isn't because they have twice as many forward guns - which after all
remain rifle caliber. Rather it is because of a data trick put in either by a Russian
fan boy or on purpose to insure a 1945 offensive success. After all, in stock and in most mods the Russians are not active in 1941, so few get to see them in action.
In Test 4B Big Red was so impressed he said Russia should consider going to war - surely it would clean up - with those lopsided air combat results.
Well - there is a reason for the outcomes. Seems the Russians have better pilots than - well - anybody! Typical Russian air groups have ratings of 50, or 65, with several at 75. And the Russian default value - rarely used in stock because few units have 0 in the experience field - is right up there with the rest - same as USAAF for example. It is irritating - doubly so because correcting it is a tedious task multiplied by 5 when you manage 5 scenarios - and I want to stop development. But never mind - it is too big a problem to ignore. I regard every test, every game in stock or most mods (because most preserve the stock unit experience data and pilot ratings) as fatally flawed - it needs to be addressed. So I took the time, not merely to fix it, but to get a sense of what the data should be. And I was conservative in my ratings. Sure enough, the Russians often had high performance planes - but horrible loss ratios. There are exceptions - and over time - the experience ratings should go up. [Indeed they do - from 50 to 65 and 75. But those values are better than IJN, the most experienced and overtrained air force in the world in 1941.]
Since we have more than one scenario, and know if the Russians are active or passive in 1941, we also have the option to change the default value of pilots when the unit is set to zero. For the Russian passive scenarios - where players cannot control the training rate - I set the base value 50% higher than in the Russian active scenarios. But even so, it is lower than in stock. And never mind my ratings are 20 or 30 - they are probably high. I suspect the base should be 15 for a stock like Russian passive scenario - to get something close to the historical performance. But is it wiser to avoid extreme changes and see how things work. For units appearing in 1945, where stock rates them uniformly at 65 (unless 75) - I decided a drop of 20 points to 45 was a good first pass approximation. It too is probably too high - but 45 insures a good performance by a unit - and by 1945 there are a lot of veterans in the Red Air Force - and by the offensive in summer - no longer Germans to fight. It is right up there with other Allied air forces. For the five cases of 75 - every one a DC-3 unit - I rated them at 50 - higher still - in case there was some justification for those ratings being higher than the rest. [Note that two of those units are not transport units, but bombers. And the other three are offensive, armed transports with a top turret - used by airborne over enemy territory. Their ratings may be useful. In RHS the Soviets have four different kinds of DC-3 derived designs - including a regular transport (more cargo and range, no guns), an armed transport, a long range recon plane, and a bomber).]
Turns out it isn't because they have twice as many forward guns - which after all
remain rifle caliber. Rather it is because of a data trick put in either by a Russian
fan boy or on purpose to insure a 1945 offensive success. After all, in stock and in most mods the Russians are not active in 1941, so few get to see them in action.
In Test 4B Big Red was so impressed he said Russia should consider going to war - surely it would clean up - with those lopsided air combat results.
Well - there is a reason for the outcomes. Seems the Russians have better pilots than - well - anybody! Typical Russian air groups have ratings of 50, or 65, with several at 75. And the Russian default value - rarely used in stock because few units have 0 in the experience field - is right up there with the rest - same as USAAF for example. It is irritating - doubly so because correcting it is a tedious task multiplied by 5 when you manage 5 scenarios - and I want to stop development. But never mind - it is too big a problem to ignore. I regard every test, every game in stock or most mods (because most preserve the stock unit experience data and pilot ratings) as fatally flawed - it needs to be addressed. So I took the time, not merely to fix it, but to get a sense of what the data should be. And I was conservative in my ratings. Sure enough, the Russians often had high performance planes - but horrible loss ratios. There are exceptions - and over time - the experience ratings should go up. [Indeed they do - from 50 to 65 and 75. But those values are better than IJN, the most experienced and overtrained air force in the world in 1941.]
Since we have more than one scenario, and know if the Russians are active or passive in 1941, we also have the option to change the default value of pilots when the unit is set to zero. For the Russian passive scenarios - where players cannot control the training rate - I set the base value 50% higher than in the Russian active scenarios. But even so, it is lower than in stock. And never mind my ratings are 20 or 30 - they are probably high. I suspect the base should be 15 for a stock like Russian passive scenario - to get something close to the historical performance. But is it wiser to avoid extreme changes and see how things work. For units appearing in 1945, where stock rates them uniformly at 65 (unless 75) - I decided a drop of 20 points to 45 was a good first pass approximation. It too is probably too high - but 45 insures a good performance by a unit - and by 1945 there are a lot of veterans in the Red Air Force - and by the offensive in summer - no longer Germans to fight. It is right up there with other Allied air forces. For the five cases of 75 - every one a DC-3 unit - I rated them at 50 - higher still - in case there was some justification for those ratings being higher than the rest. [Note that two of those units are not transport units, but bombers. And the other three are offensive, armed transports with a top turret - used by airborne over enemy territory. Their ratings may be useful. In RHS the Soviets have four different kinds of DC-3 derived designs - including a regular transport (more cargo and range, no guns), an armed transport, a long range recon plane, and a bomber).]