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Indo-China rule not implemented correctly.

Posted: Sun Jun 03, 2012 7:48 am
by bk19@mweb.co.za
HI Michaelm
8.8 INDO-CHINA JAPANESE MILITIA
Each time an Allied unit moves into Indo-China, the Japanese will receive a Japanese
(representing Vietnamese/Vichy French forces) militia division (up to a maximum of 4). Thus if
2 ground units move into Indo-China, and then 1 unit moves from one border hex to another, 3
militia divisions will be formed. These militia divisions will be formed in Hanoi, Haiphong, Luang
Prabang, and Hue in that order, and they will be formed at 1/3 strength.

I should have noticed this condition a long time ago.

According to the above rule a new militia unit should have been created for each enemy unit that enters the Indochina territory.
However, there are some 18 enemy units currently sieging Lang Son, yet only 1 militia unit has been created at Hanoi.

If you examine this unit, it is clear that it has been there long enough to almost reach full strength. There should be 3 more units as noted above yet none have arrived.

Please will you investigate this at your earliest convenience....

A current game turn file is attached.

RE: Indo-China rule not implemented correctly.

Posted: Sun Jun 03, 2012 8:30 am
by michaelm75au
The attachment is not a save.

RE: Indo-China rule not implemented correctly.

Posted: Sun Jun 03, 2012 9:32 am
by bk19@mweb.co.za
Sorry Michael,

You are quite correct... it was an empty zip file... oops...

Here is the data as intended


RE: Indo-China rule not implemented correctly.

Posted: Sun Jun 03, 2012 9:56 am
by michaelm75au
The slots reserved for VM units (3000-3003) are already in use except 3000 - seem to be Air Hqs.
The one built is taking replacements.

Can't see anything wrong here.

RE: Indo-China rule not implemented correctly.

Posted: Sun Jun 03, 2012 1:00 pm
by bk19@mweb.co.za
Thanks Michael,

This is a Reluctant Admiral scenario.. I will look into this further... thanks for the pointer.