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Activating units using Classic APs
Posted: Wed Jun 13, 2012 12:14 pm
by zouave
Is there a way while playing using Classic APs to take an action with a non-active unit using CAPs or as that unit's full turn, without ending the current activated unit's turn? This is allowed in the board game rules but I have not found a way to do it with the computer version.
RE: Activating units using Classic APs
Posted: Wed Jun 13, 2012 3:04 pm
by ericbabe
It is not. We would like to add this at some point, however.
RE: Activating units using Classic APs
Posted: Wed Jun 13, 2012 4:15 pm
by zouave
OK, thanks. I just wanted to make sure I hadn't missed something.
I have played only the 1st ed. Awakening the Bear board game, and at first I thought the Persistent APs were the best way to play. I'm now moving over to the Classic AP side; much more to think about and consider.
I'm hoping to see Price of Honor on the PC some day.
Are there plans for a France 1940 expansion? I'd love to move some Char-Bs around the board or PC screen.
RE: Activating units using Classic APs
Posted: Wed Jun 13, 2012 5:41 pm
by ericbabe
I agree that a Western front expansion would be fun. The opportunity for expansions will depend largely on how well the game is received by the war game community.
RE: Activating units using Classic APs
Posted: Wed Jun 13, 2012 5:53 pm
by patchogue
It's great...
...is that well enough?
RE: Activating units using Classic APs
Posted: Wed Jun 13, 2012 7:34 pm
by ericbabe
Thanks! One down, ten-thousand to go [:)]
RE: Activating units using Classic APs
Posted: Thu Jun 14, 2012 7:39 am
by MacMarkus
Eric,
two down...
[:)]
Kudos for your and your team's work - I really kept looking for a pc adaption of some small scale boardgame for a long, long, long time...
I hope to get into scenario creation in the near future, so please don't miss to continue the documentation in the wiki (especially the scripting stuff).
This one is really great - it will even re-increase the table-time of it's boardgame parent...
I would greatly appreciate to see this continued...
Keep on your good work
[&o]
Mac
RE: Activating units using Classic APs
Posted: Thu Jun 14, 2012 4:55 pm
by ericbabe
Thanks! [:)]
RE: Activating units using Classic APs
Posted: Fri Jun 15, 2012 5:53 am
by MacMarkus
Were the scenarioes created by using the same AI-Editor that is delivered with the game?
In other words: Would it be possible to create such scenarioes (and esp. AI behaviour) with the AI-Editor ?!
Cheers
Mac
RE: Activating units using Classic APs
Posted: Fri Jun 15, 2012 12:09 pm
by ericbabe
They were created with the same scenario editor.