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custom races after recent updates

Posted: Sat Jun 16, 2012 9:56 pm
by Evrett
Hey there. I havnt played for a while and noticed that the betas added/changed/played with tech priorities and the stuff with designs. Does this mean I need to redo all my custom races? What files do I need to add? Has anyone updated the modding guide to reflect the recent changes ?

RE: custom races after recent updates

Posted: Mon Jun 18, 2012 12:04 pm
by tjhkkr
Yes, the modding guide is very detailed.
IGard has done one.
I am working on one...

RE: custom races after recent updates

Posted: Mon Jun 18, 2012 7:37 pm
by Igard
I don't think the modding guide has been updated with the new tech priorities or design policies since those are still in beta.

They are easy to work with as you can just edit the policy files in-game.

Custom designs are different, you have to edit your ship designs and save them to a file, but you need all the correct tech researched so it's a massive amount of work to create a completely customised fleet of ships for all tech levels. Therefore, not for me, I'll stick with the new design policies.

RE: custom races after recent updates

Posted: Mon Jun 18, 2012 8:32 pm
by Evrett
I just remember getting all tripped up by the old file tree and want to avoid that if I can..

RE: custom races after recent updates

Posted: Mon Jun 18, 2012 9:22 pm
by Igard
If you haven't already, download my Picard era mod. Even if you're not interested in playing it, you can always have a wee look and see what I've done.

That's how I learned at first. I looked at Lordxorn's old Star Wars mod and decided to do the same with Trek. I just copied what he did. [:)]

RE: custom races after recent updates

Posted: Thu Jun 21, 2012 3:13 am
by tjhkkr
Some of the parameters you just have to mess around with to figure out what they do.

RE: custom races after recent updates

Posted: Thu Jun 21, 2012 9:03 pm
by Evrett
thx IGard..Il'l give that a whirl and see what I learn.