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Post Patch Things I've never seen before
Posted: Thu Aug 22, 2002 9:46 am
by pad152
Post Patch 1.3
Things I've never seen before.
1. F5A lightning attacking subs, this is a good trick for a plane with no weapons.
2. B26 attacks barge, I like it,

I've never seen a medium bomber attack a barge before.
3. Subs no longer attack with guns? I've so far haven't seen a sub use it's guns.
PS - Sorry but I like the old sub attack screen better, any way to get it back?
Re: Post Patch Things I've never seen before
Posted: Thu Aug 22, 2002 11:56 am
by Supervisor
Originally posted by pad152
Post Patch 1.3
Things I've never seen before.
1. F5A lightning attacking subs, this is a good trick for a plane with no weapons.
2. B26 attacks barge, I like it,
I've never seen a medium bomber attack a barge before.
3. Subs no longer attack with guns? I've so far haven't seen a sub use it's guns.
PS - Sorry but I like the old sub attack screen better, any way to get it back?
1) I guess the subs don't know that, and don't stay on the surface to find out. (You didn't say they actually
hit anything.)

:p
3) I've seen it once, but I must admit that they don't attack barges on the surface anymore (with or without escort). It used to be the one way I was actually getting them. Now, it just reveals my sub's location without any benefit.
P.S. If you can't get the screens any other way, here they are in jpg format. Just translate them back to bmp and put them into the ART directory.
Re: Post Patch Things I've never seen before
Posted: Thu Aug 22, 2002 12:32 pm
by Tuomas Seijavuori
Originally posted by pad152
3. Subs no longer attack with guns? I've so far haven't seen a sub use it's guns.
I saw it once yesterday while playing against the AI. It used both a deck gun and TWO torpedoes on an unescorted AK.
usw
Posted: Thu Aug 22, 2002 6:41 pm
by zed
My Bombardment TF hit mines, never seen that happen before.
Does anyone know if the problem with routine convoys(CS:DH)
with TKs AOs was fixed?
Posted: Thu Aug 22, 2002 7:11 pm
by Mojo
I had a bombardment TF hit mines too. Unfortunately they were my own mines. You'd think that that a 'friendly" minefield would be recorded on a chart somewhere.
The same TF commander managed to hit mines in the exact same place a few days later.
On his return to Luganville he was relieved of duty and returned to PH for court-martial. I asked him if he thought that Braille minesweeping was the best use of his battleships.

Posted: Thu Aug 22, 2002 8:16 pm
by zed
Originally posted by Mojo
I had a bombardment TF hit mines too. Unfortunately they were my own mines. You'd think that that a 'friendly" minefield would be recorded on a chart somewhere.
The same TF commander managed to hit mines in the exact same place a few days later.
On his return to Luganville he was relieved of duty and returned to PH for court-martial. I asked him if he thought that Braille minesweeping was the best use of his battleships.
If you dont control the beach/port or its a sea hex you are just as likely to hit them as the enemy. One has the ask the question "will i ever, under any circumstances, want to send a TF here?"
I think mines are better used to keep the enemy out of places that currently no one owns. If you put them in an enemy port, its an even bet MSWs will come through first and get rid of them.
Posted: Fri Aug 23, 2002 7:16 am
by Luskan
But the japs only have 10 or 12 minesweepers (Have never played as them, just going from a guess) and these are always the first 10-12 ships my submarines sink . . .
Posted: Fri Aug 23, 2002 10:20 am
by Mojo
Originally posted by zed
If you dont control the beach/port or its a sea hex you are just as likely to hit them as the enemy. One has the ask the question "will i ever, under any circumstances, want to send a TF here?"
I think mines are better used to keep the enemy out of places that currently no one owns. If you put them in an enemy port, its an even bet MSWs will come through first and get rid of them.
Well I thought that they were far enough NE and NW of Lunga that I could interdict IJN supply TFs and still allow my bombardment and later invasion TFs to get clear access.
Guess you have to swing those BBs really wide in the turns like a bus or something. So I ended up sweeping those mines. No biggie. I got lots of officers that want to belong to the Gun Club.

Posted: Fri Aug 23, 2002 7:44 pm
by rdcotton
Anyone seen anything like this ???
Playing as the allies, I control PM. Japanese launched an
airstrike against it and scored 38 shell hits on the Akagi !!!!!!!
Go figure !
Ray
Posted: Fri Aug 23, 2002 9:03 pm
by XPav
Send that save to Matrix if you've got it. Its a bug.
Posted: Sat Aug 24, 2002 3:54 am
by Yamamoto
Originally posted by rdcotton
Anyone seen anything like this ???
Playing as the allies, I control PM. Japanese launched an
airstrike against it and scored 38 shell hits on the Akagi !!!!!!!
Go figure !
Ray
Oh God. I thought they fixed that.

Posted: Sat Aug 24, 2002 3:58 am
by siRkid
Originally posted by Yamamoto
Oh God. I thought they fixed that.
They have been after it for some time but no one has a save that will repeat it.
Posted: Sat Aug 24, 2002 5:02 am
by teck
i have seen both US and IJN subs use their guns usually againist cargo or mine warfare ships
To fix the Akagi we need.
Posted: Sat Aug 24, 2002 8:02 am
by Ross Moorhouse
We need a save that will replicate on our machines. So far we havent been able to get one from anyone that will allow us to see this. We arent saying it isnt happening. We have to have a save of it so we can dig it out and fix it.
So bear with us on this till we can get this fellow pinned down.
Re: To fix the Akagi we need.
Posted: Sat Aug 24, 2002 10:18 pm
by Yamamoto
Originally posted by Ross Moorhouse
So bear with us on this till we can get this fellow pinned down.
No problem. I get around it by moving the Akagi to a different slot in custom scenarios. It only seems to happen to whatever ship is in slot number one.
Yamamoto
rossel island/buna
Posted: Mon Aug 26, 2002 8:06 pm
by zed
I tried as IJN to retake buna via amphibious assault. WHen the transport TF arrived, they did not disembark. ALso, the button to unload cargo/troops was not selectable, ie, not lit up. What is wrong with this picture?
Post Patch Things I've never seen before
Posted: Mon Aug 26, 2002 9:01 pm
by Forlorn Hope
Yamamoto - I too have seen this type of result - TWICE. I'm playing one of the longer campaigns (version 1.3) as the Japanese and it is about 6/12/42 and the Allies have hit Lae airfield with three different aircraft types. I suspect that it is the fighter-bomber that keeps hitting Lae AIRFIELD with their 20mm (Turano -spelling) guns yet the Aircraft Carrier AKAGI is getting pelted with deck armor penetrations. Funny thing though AKAGI is not in the game, but it "is" on fire. I have two questions for the grissled veterans and not about this anomaly. Does CAP really stop anyone? I know that sounds funny but Jap/Allies/Land
/Carrier - regardless of the defense the combat seems to be minimal. I ask because I've seen 30 Jap fighters take on about 35-40 US/NZ/AUS fighters and maybe one side loses one aircraft and maybe another side has one damaged? I just assumed it would be bloody. (I know you are not supposed to assume). My other question is how does one lay mines and then once a field has been established how does one "reload" your ML with mines. I've tried a number of things as the Japanese and I can't figure it out - any assistance for this novice is greatly appreciated.
Posted: Mon Aug 26, 2002 9:15 pm
by siRkid
Forlorn Hope
Hi. Yes CAP does affect the outcome. Only a small part of the CAP ever engages and then only a few of them will score hits. If you search these boards, you will find many discussions on this issue. On a few occasions I have seen the CAP shoot down the entire attacking force.
As for mines you have to go to either Truk or Noumea to load mines. Early on player thought mines were being over used so Matrix made this change. If you have a ML ship you can just use the refuel at port to load them. If you are using subs you have to disband them then form a new mine laying TF.
Hope this helps,
Rick