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Bug
Posted: Tue Jun 26, 2012 8:15 pm
by stone10
This is a serious bug that can be easily abused.
here is how to reproduce the bug:
first, select any unit.

RE: Bug
Posted: Tue Jun 26, 2012 8:15 pm
by stone10
choose change HQ.

RE: Bug
Posted: Tue Jun 26, 2012 8:17 pm
by stone10
In the change HQ mode, select an enemy unit.

RE: Bug
Posted: Tue Jun 26, 2012 8:18 pm
by stone10
Click on list. Now your can change enemy unit's HQ.

RE: Bug
Posted: Tue Jun 26, 2012 8:19 pm
by stone10
the result of this is that enemy unit's readiness is reduce in half. If you repeat this several times...

RE: Bug
Posted: Tue Jun 26, 2012 8:20 pm
by stone10
Now you can smash everything in your way. Please fix this !
RE: Bug
Posted: Sun Jul 01, 2012 11:59 am
by zzmzzm
This bug is too serious. We have to wait until it is solved.
RE: Bug
Posted: Sun Jul 01, 2012 3:53 pm
by Jeffrey H.
Yowza, that's a biggie.
RE: Bug
Posted: Sun Jul 01, 2012 5:16 pm
by Josh
Indeed, what a find... I've played this game for countless hours and never ever have I thought of doing that. Did you try that against a human opponent?
RE: Bug
Posted: Sun Jul 01, 2012 6:26 pm
by Vic
Its scheduled for the next patch. Since Case Blue is almost finished. It should be within this month!
Sorry for the delays.
Not going to excuse the bug, but in practice its at least more of an exploit than a game stopper. However i can very clearly see the worries competitive PBEM players have about this.
Best,
Vic
RE: Bug
Posted: Sun Jul 01, 2012 9:57 pm
by zzmzzm
And the suplies of HQ can be a negative number. So we can 'make' supplies with blank HQs. This bug is important too.
RE: Bug
Posted: Fri Jul 13, 2012 3:47 am
by anonymous1
ORIGINAL: Josh
Indeed, what a find... I've played this game for countless hours and never ever have I thought of doing that. Did you try that against a human opponent?
This bug affects all the visible units, your, friendly, opponents', even neutral, and there is no evidence to show the one in a multiple player game.
[&:]
If you select a hex with no unit in step 3 instead of an enemy, the application will crash in step 4.
[:(]