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conditional reinforcements

Posted: Thu Jun 28, 2012 9:40 am
by topeverest
If I want reinforcements available only if a specific event, like a base being captpured, how do I set that up in the editor?

RE: conditional reinforcements

Posted: Thu Jun 28, 2012 10:32 am
by DuckofTindalos
You don't. The reinforcements-on-entering-hex-routine is hard coded.

RE: conditional reinforcements

Posted: Thu Jun 28, 2012 6:08 pm
by dwg
There might be a way to do it for ground units if you're willing to work within some fairly rigid constraints and trigger the reinforcement manually. I haven't checked this, but I think it's consistent with how the game handles things.

Basically, have the units sitting ready somewhere out of the fighting, rather than as reinforcements, but with no assigned equipment, and all equipment specified as types not available via normal production (which will mean having duplicate devices for normal reinforcements and conditional reinforcements). The other thing you need is a convoy unit with all the equipment to fully equip them.

When the objective falls, you disband the convoy, that releases the devices needed to fill the units and make them usable, and the fact those devices are unique means that they can't be sidetracked into other units.

(On second thoughts this may fall foul of the provisions for emergency mobilisation of Japanese units and trigger fitting the unit out at 25% of normal)

RE: conditional reinforcements

Posted: Thu Jun 28, 2012 8:13 pm
by topeverest
Thanks Terminus....and DRADT!

back to the drawing board on that one.

RE: conditional reinforcements

Posted: Sat Jul 14, 2012 6:24 am
by inqistor
Actually, it can be workaround.

If you put intended unit on-map, but as a part of bigger unit, of which SECOND part would be in base, which conquest should trigger it operational. Add STATIC devices to both parts, so they will be immobile. When unit will be rebuild (because one of its parts was destroyed), do not put any STATIC devices in TOE, so it will upgrade, and will be mobile.


There is some rule, on which slots should be devices, which are supposed to return to pool, during upgrade. You have to check BETA thread in Tech Forum.