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overload of the german HQ's

Posted: Sat Jun 30, 2012 8:03 pm
by bigbaba
hi folks,

in my game against gids i was not able to take rostov as axis and so did not activate the additional AG`s.

now i am at the end of 42 and have simply not enough HQ for all the units. most of my HQ's are over their limit.

any ideas how i can reduce the penalties resulted from this fact?

RE: overload of the german HQ's

Posted: Sat Jun 30, 2012 9:00 pm
by heliodorus04
Do not let Korps get overloaded - that's the most important die roll in the chain, and the ones Germans are most likely to make.

I find that an overloaded Army can do okay. I'm a fan of 2-4 CP overload to an Army if the leader is good (to very good), and these divisions can be effectively used in support of subordinate HQ attacks. For example, attach 2 infantry to 18.Army that are free roaming (is that a 'striker' in football?). They make excellent aditions to any attacks by Corps HQs in 18.Army - they do much better in support (where the Corps will actually take the lead as the HQ supporting the combat) than they would if they were within 5 hexes of the HQ attacking by themselves.

Army Group B is not all that great, because it complicates your air assets a shit-ton. They do not transition as the subordinate armies do (to OKH, for free re-assignment).