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Nicks vs Naval targets
Posted: Thu Jul 05, 2012 1:09 pm
by millersan
It's july '42, PBEM, I'm Jap. I trained up some Nick pilots for naval attack. Thought they might be good for stopping a FTrans mission but the computer sent them against a CV TF with "no ordinance"!!! Should have had 2x250 kg
Do Nicks not bomb ships?? Is this a bug? Attack was from level two base with 20k supply. Not in range of HQ.
Morning Air attack on TF, near Mare' at 119,164
Weather in hex: Severe storms
Raid detected at 63 NM, estimated altitude 8,000 feet.
Estimated time to target is 18 minutes
Japanese aircraft
Ki-45 KAIa Nick x 12
Allied aircraft
F4F-4 Wildcat x 10
Japanese aircraft losses
Ki-45 KAIa Nick: 4 destroyed, 1 damaged
Ki-45 KAIa Nick: 1 destroyed by flak
No Allied losses
Allied Ships
CV Illustrious
CA Northampton
Aircraft Attacking:
2 x Ki-45 KAIa Nick bombing from 100 feet
Naval Attack: 2 plane(s) with no ordnance
RE: Nicks vs Naval targets
Posted: Thu Jul 05, 2012 1:24 pm
by Shark7
When they got jumped by CAP, they probably jettisoned ordnance and acted as fighters. While the developers can confirm this, it would be my guess.
RE: Nicks vs Naval targets
Posted: Thu Jul 05, 2012 1:33 pm
by millersan
Thanks...............Dumping their load makes sense as I can't believe they would have been sent out empty. Should have broken off at that point and not got flak'd. Can't have everything.
RE: Nicks vs Naval targets
Posted: Thu Jul 05, 2012 1:39 pm
by Shark7
Also, not seeing how you set the mission there are a couple of other things that could have happened.
1. If you used drop tanks, the tanks took the place of bombs. Most WWII aircraft it was an either/or option, it wasn't until late in the war when planes could carry both extra fuel and ordnance.
2. If you set to 100' altitude, it treated it as a strafing run instead of a bombing mission. Try setting to 2000' and see if you get the same result.
RE: Nicks vs Naval targets
Posted: Thu Jul 05, 2012 2:58 pm
by Puhis
ORIGINAL: Shark7
When they got jumped by CAP, they probably jettisoned ordnance and acted as fighters. While the developers can confirm this, it would be my guess.
You are right. I think A2A combat does have a message when fighters of fighter-bombers jettison bombs.
RE: Nicks vs Naval targets
Posted: Fri Jul 06, 2012 10:30 am
by millersan
Thanks again. I did find a post that "LBA not classed as an attack bomber (B-25, A-20 & 26) and flies a low level mission will fly with half the usual bomb load" (7.2.1.10) Didn't see anything about stafing and no bombs except on a sweep mission. I'll go with setting the altitude a bit higher next time and see what happens.
Millersan
RE: Nicks vs Naval targets
Posted: Fri Jul 06, 2012 10:49 am
by Shark7
ORIGINAL: millersan
Thanks again. I did find a post that "LBA not classed as an attack bomber (B-25, A-20 & 26) and flies a low level mission will fly with half the usual bomb load" (7.2.1.10) Didn't see anything about stafing and no bombs except on a sweep mission. I'll go with setting the altitude a bit higher next time and see what happens.
Millersan
If you set a fighter or fighter-bomber on an attack mission at 100' it will strafe rather than bomb. 100' would be too low to safely use a standard iron bomb, the resulting explosion would destroy the plane that dropped it. IIRC the attack bombers can both strafe and skip bomb, but you can find more info on that here in the forums.
RE: Nicks vs Naval targets
Posted: Fri Jul 06, 2012 12:27 pm
by Crackaces
Also if one trains at 100' rather than 1000' you will train at straffing rather than low nav ...