stockpiling
Posted: Tue Jul 17, 2012 11:20 am
Below is from the manual ... the issue I have is it doesnt say how stockpiling is dictated by supply. It says you can prevent it by turning the request to 50% but it doesnt say how much supply stockpiling eats up.
After firing a 10-combat-round barrage, artillery units are usually depleted. Having no
stockpile or an inadequate stockpile (of ammo) means that they are much less effective.
Artillery stocks, when full, allow for maximum effect of artillery. When stocks are
depleted, artillery effectiveness is only 25% of what it would otherwise be. Make sure
that you spend your ammo stockpile at the crucial moment! Also, if its stockpile is
depleted, artillery does not do structural damage.
Since clusters of units in poor supply (like in a pocket) need every supply point available
for immediate consumption and do not want to them to go to replenish stockpiles, you
can manually prevent this from happening by setting a unit’s supply request to 50%.
When you do so, stockpiles will not be increased.
After firing a 10-combat-round barrage, artillery units are usually depleted. Having no
stockpile or an inadequate stockpile (of ammo) means that they are much less effective.
Artillery stocks, when full, allow for maximum effect of artillery. When stocks are
depleted, artillery effectiveness is only 25% of what it would otherwise be. Make sure
that you spend your ammo stockpile at the crucial moment! Also, if its stockpile is
depleted, artillery does not do structural damage.
Since clusters of units in poor supply (like in a pocket) need every supply point available
for immediate consumption and do not want to them to go to replenish stockpiles, you
can manually prevent this from happening by setting a unit’s supply request to 50%.
When you do so, stockpiles will not be increased.