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Weird katyusha advance

Posted: Fri Jul 20, 2012 10:21 am
by skuby
Hi, I'm playing for the third time 2nd Kharkov scenario as german, I noticed that often the furthermost unit that advance after a combat (in the first turns) are the rocket launcher counters. Is it good? Sounds weird to me.

Unfortunatily i didn't make a printscreen.

RE: Weird katyusha advance

Posted: Fri Jul 20, 2012 10:25 am
by Redmarkus5
The rocket launchers don't fire like artillery - they attack like an infantry unit. That's probably why the AI is using them that way, but I agree it doesn't make sense.

RE: Weird katyusha advance

Posted: Fri Jul 20, 2012 1:33 pm
by Kronolog
To me it seems as if once the Katyushas have expended their rockets, the AI uses the unit as motorized infantry (which is what it is more or less, once it's out of rockets).

RE: Weird katyusha advance

Posted: Fri Jul 20, 2012 1:36 pm
by Flaviusx
I don't like the way rocket artillery is implemented in this game at all. It gets a lot of stuff right, but this business of one shot rocket artillery units used in direct fire at small arms range is not the most obvious way of representing them.


RE: Weird katyusha advance

Posted: Fri Jul 20, 2012 2:28 pm
by sol_invictus
I read this in the manual this morning and was a bit perplexed. Not sure why Vic went this route. It just seems that they should be handled like a regular Artillery unit that depletes it ammo quickly and takes longer to replenish. Why this strange routine and added mechanic?

RE: Weird katyusha advance

Posted: Fri Jul 20, 2012 2:46 pm
by elmo3
IIRC they had a relatively short range and would not be able to fire from the 2 hex range of regular arty. Maybe that is why?

RE: Weird katyusha advance

Posted: Fri Jul 20, 2012 3:56 pm
by sol_invictus
ORIGINAL: elmo3

IIRC they had a relatively short range and would not be able to fire from the 2 hex range of regular arty. Maybe that is why?


That might have something to do with it by why not just require them to be adjacent to the target and treat them like a normal Artillery unit? I am sure Vic will explain soon.

RE: Weird katyusha advance

Posted: Fri Jul 20, 2012 5:15 pm
by Flaviusx
Katyushas had anywhere between 5-11 km range depending on the model, true, but I don't understand the long reload times (these are two day turns) nor the need to use them as if they were infantry units. Even if you have to park them adjacent to the enemy, they ought to fire just as the tube artillery and mortars do and not be participants in close combat. The game treats them as non artillery for all practical purposes.

Similar logic applies to nebelwerfers.

RE: Weird katyusha advance

Posted: Fri Jul 20, 2012 7:38 pm
by Redmarkus5
I agree. Two of the most feared artillery units of the war and they are gone after one shot...

RE: Weird katyusha advance

Posted: Fri Jul 20, 2012 8:58 pm
by Keunert
they sent the Nebelwerfer back to Von Braun. he personally took charge of the reload process.