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HQ´s Traffic Control
Posted: Fri Jul 20, 2012 6:35 pm
by CapitanPiluso
May be some experienced commander could explain what does traffic control mean as a HQ special abilitie and how it affects gameplay ??
Thanks in advance .
RE: HQ´s Traffic Control
Posted: Fri Jul 20, 2012 7:01 pm
by Oberst_Klink
ORIGINAL: CapitanPiluso
May be some experienced commander could explain what does traffic control mean as a HQ special abilitie and how it affects gameplay ??
Thanks in advance .
Like in real life and there's a limit of vehicles, etc. being able to use a road. Hence:
19.1.1 equipment density
Up to nine units may be grouped in any particular location, but in many cases this is a
bad idea.
Each location has a specific al-lowed Equipment Density:
50 + 2 x Scenario physical scale
Scale Allowed Density
2.5km/hex 68
5km/hex 100
10km/hex 250
15km/hex 500
20km/hex 850
25km/hex 1300
50km/hex 5050
Any location with more than the allowed number of Vehicles
or Horse Teams suffers from traffic jams (increased movement
costs to enter). Any location with more than the allowed number
of “active defender” equipment suffers from
increased losses in
the Event of combat.
Special Capabilities
- Police: The equipment
reduces traffic congestion penalties at
its location
Klink, Oberst
RE: HQ´s Traffic Control
Posted: Sat Jul 21, 2012 8:53 pm
by CapitanPiluso
Thanks Klink, this is another important matter to take into account during TOAW battles.