The chain under the new 1.06.13 rule set.
Posted: Sun Jul 22, 2012 10:32 am
People have been asking me about this under the current rule set so I figured I try to get some human on human server war footage. This game is on going which means the thread will be also.
The cap on Corp HQ after build up appears to be about 350, there is not a cap on suppies. A unit can hold up to 2200 for ever basicly. I have one unit will over 2200 now for 5 turns.
Setting up. You need a min of 3 (4 works the best) panzer Corp HQers in the thrusting area.
I also set up 1 Corp of Infantry with the best commander and high morale units. I Corp in these example.
Model HQ will have 7 to 9 artillery.
4 90+ morale infantry divisions with 2 poineers each and 1 Stug.
1 Mot regiment
I personally like to beat the crap out of 1 mot unit in each PZ Corp, but keep morale over 90. Turn refit off. The less tanks at front the better as they require less fuel. I try can keep elite units at or near 90% plus TOE.
Chains work the best from turns 3-7 chasing the retreating Red Horde, but in this case I am using vs strong defences in poor terrain for mech forses and friendly terrain for rifle divisions.
Turn 8 Chain is set up on by putting the LVI near front but yet with in range of rail head.
I Corp is just getting to front. Air bases are moved right to front. Rail head is not far from front as can be seen after repairing forward.

The cap on Corp HQ after build up appears to be about 350, there is not a cap on suppies. A unit can hold up to 2200 for ever basicly. I have one unit will over 2200 now for 5 turns.
Setting up. You need a min of 3 (4 works the best) panzer Corp HQers in the thrusting area.
I also set up 1 Corp of Infantry with the best commander and high morale units. I Corp in these example.
Model HQ will have 7 to 9 artillery.
4 90+ morale infantry divisions with 2 poineers each and 1 Stug.
1 Mot regiment
I personally like to beat the crap out of 1 mot unit in each PZ Corp, but keep morale over 90. Turn refit off. The less tanks at front the better as they require less fuel. I try can keep elite units at or near 90% plus TOE.
Chains work the best from turns 3-7 chasing the retreating Red Horde, but in this case I am using vs strong defences in poor terrain for mech forses and friendly terrain for rifle divisions.
Turn 8 Chain is set up on by putting the LVI near front but yet with in range of rail head.
I Corp is just getting to front. Air bases are moved right to front. Rail head is not far from front as can be seen after repairing forward.



