A few questions/observations
Posted: Wed Jul 25, 2012 12:14 pm
Hi all
1) REPLACEMENTS - do you get more if you are nearer a HQ or on a railway line or in a town, OR less if you are next to an enemy unit?
2) COMMAND LIMITS - are there any? Does it matter how many units are attached to a corps or Army HQ.
3) ARTILLRY - How many turns to recover (build up stoackpile to full?)
4) ARTILLRY - Does an artillery unit fire with the same strength whether it has 1 or 3 turns left until it would have a full stockpile?
5) OKH - It seems wrong that you have to railroad the whole HQ back to OKH so you can play a card on it - wouldn't they have flown back?
6) COMBAT Just an observation (or my imagination) - ART/AA/AT on there own seem to defend rather better than i would have expected.
7) ESCORTING BOMBERS - I assume if you allocate a fighter unit it escorts rather than attack a ground unit?
8) FIGHTERS - related to 7 above - i would have prefered it to have had the fighter units in smaller formations to facilitate more escorts as the Soviets really seem to dogpile onto any unescorted bombers.
Thanks for a great game