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Community Modding Discussion
Posted: Sat Jul 28, 2012 3:46 am
by Redmarkus5
PURPOSE:
To provide a single thread for modders working collaboratively on DCCB Modding to plan and share ideas.
Mod downloads for players will be posted elsewhere and non-modders, though always welcome to read the content here, are asked to refrain from posting.
CURRENT COMMUNITY MOD TEAM:
Maps & graphics
- Krupp_88
- Redmarkus
OOB and TOE
- WilliePete
- Iñaki Harrizabalagatar
Events
- Vacant
Historical Research
- Budd
- amatteucci
- Sulla05
- ComradeP
Play Testers
- Keunert
- amatteucci
- Sulla05
- ComradeP
More volunteers are needed in every category!
MODS UNDER DEVELOPMENT
Modded Stock scenarios:
- (BIG) Case Blue Full, historical OOB on PzKrg map (WilliePete, Budd and Redmarkus)
- (SMALL) 2nd Kharkov onto WitE MAP (Krupp_88 and Redmarkus)
- (SMALL) Rostov 17th Army on WitE and PzKrg maps (WilliePete and Redmarkus)
New Scenarios:
- (SMALL) Manstein's Winter Offensive towards Stalingrad on WitE and PzKrg maps (Iñaki Harrizabalagatar and Redmarkus)
- (BIG) AGS June 22 to December 31, 1941 (Redmarkus, ComradeP, Sulla05, amatteucci, Keunert with room for more modders and testers!)
RE: Community Modding Discussion
Posted: Sat Jul 28, 2012 4:24 am
by Keunert
Markus: i could do some playtesting. but with holidays coming and an aar ongoing i could start mid August earliest.
RE: Community Modding Discussion
Posted: Sat Jul 28, 2012 4:34 am
by Redmarkus5
That's great, thanks. Mid-August will be fine for us - we might not even be ready then.
RE: Community Modding Discussion
Posted: Sat Jul 28, 2012 6:19 am
by Redmarkus5
Modders, I think we should maybe hold off modding the OOBs until after the first patch is final as they are fixing several OOB issues in the stock scenarios. We would need to discover what all the fixes are and implement them in parallel if we have modded the OOBs because of how OOBs are handled by the game - one per scenario.
It's probably best to focus on researching the historical OOBs and practicing the modding steps, as well as map mod work for the next few days at least.
RE: Community Modding Discussion
Posted: Sat Jul 28, 2012 7:15 am
by amatteucci
Speaking of OOBs, I presume that the single best English-language source for the forces at start most scenarios (with the possible exception of the ones depicting Uranus) is "To the gates of Stalingrad" by David Glantz. If you all have other tomes to suggest, please do.
Another useful source, for the Soviet OOB, is the Boevoy Sostav Sovetskoy Armii, available here:
http://tashv.nm.ru/BoevojSostavSA/BoevojSostavSA.html
Moreover, it would be useful to know if the developers are going to add also more pieces of equipement to the game. If not, a prerequisite for modded OOBs is to compile a list of what should be the complete equipement list (and what their factors should be). It would be a pity to have an heavy modded and historically accurate OOBs and, for example, leave out Lend Lease tanks, or keeping the current über-76mm.
RE: Community Modding Discussion
Posted: Sat Jul 28, 2012 7:40 am
by Redmarkus5
ORIGINAL: amatteucci
Speaking of OOBs, I presume that the single best English-language source for the forces at start most scenarios (with the possible exception of the ones depicting Uranus) is "To the gates of Stalingrad" by David Glantz. If you all have other tomes to suggest, please do.
Another useful source, for the Soviet OOB, is the Boevoy Sostav Sovetskoy Armii, available here:
http://tashv.nm.ru/BoevojSostavSA/BoevojSostavSA.html
Moreover, it would be useful to know if the developers are going to add also more pieces of equipement to the game. If not, a prerequisite for modded OOBs is to compile a list of what should be the complete equipement list (and what their factors should be). It would be a pity to have an heavy modded and historically accurate OOBs and, for example, leave out Lend Lease tanks, or keeping the current über-76mm.
Thanks. Does this mean you are volunteering to help with research? [:D]
RE: Community Modding Discussion
Posted: Sat Jul 28, 2012 9:05 am
by amatteucci
Yes, I am. [:)]
I guess that, after the ACW, you're working also on a Tintin mod? [:D]
RE: Community Modding Discussion
Posted: Sat Jul 28, 2012 11:39 am
by ComradeP
I'm available for research and playtesting, if needed. I might also learn to use the editor at some point, but at the moment I don't have enough spare time for lots of editor work due to commitments to other games.
RE: Community Modding Discussion
Posted: Sat Jul 28, 2012 11:50 am
by sullafelix
Same here for research and playtesting but time constraints and lack of knowledge cut down my modding possibilities.
RE: Community Modding Discussion
Posted: Sat Jul 28, 2012 12:05 pm
by Redmarkus5
(CORRECTED)
Excellent, gents.
We need the following for a possible 1941 AGS Scenario at the same scale as Op Blue (thus using as much of the event code as possible) and covering everything from the Pripyat in the north to the middle of the Black Sea in the south, and east as far as a line about 8 hexes east of Rostov. I am exploring this now will soon post a preliminary map, adapted from Operation Blue with hexes added on the left and removed on the right:
1 TOEs and OOB Axis
2 Reinforcement schedule Axis (to include an event for the arrival of Guderian from the north with appropriate Soviet units in his path)
3 SFT pics and specs Axis
4 TOEs and OOB Soviet
5 Reinforcement schedule Soviets
6 SFT pics and specs Sov
7 Suggested VP locations and values
8 Suggested event code
I know that ComradeP is a Soviet 'expert', and I think Sulla normally plays as Axis, correct? How does the following project plan look to you?
Phase 1 - initial map modding (Redmarkus)
Phase 2 - research of Axis OOB by Sulla and placement of Axis units on map by (other)
Phase 3 - research of Axis OOB by ComradeP and placement of Axis units on map by (other)
Phase 4 - Assigning of VP Points, suggestions for editing of settings, supply hexes and event code changes led by amatteucci but with input or support from all
Phase 5 - Initial play test by all
RE: Community Modding Discussion
Posted: Sat Jul 28, 2012 12:06 pm
by Redmarkus5
ORIGINAL: amatteucci
Yes, I am. [:)]
I guess that, after the ACW, you're working also on a Tintin mod? [:D]
Yes, Tintin in the Land of the Soviets is a favorite LOL
RE: Community Modding Discussion
Posted: Sat Jul 28, 2012 12:29 pm
by Redmarkus5
Here is the new map template, prior to modding. I can add hex rows of course, if needed, but I'd like to keep it as close to these dimensions as possible.

RE: Community Modding Discussion
Posted: Sat Jul 28, 2012 2:10 pm
by Redmarkus5
Does anyone want to get involved in doing a historical Axis unit symbols mod?
Great link provided by Templer to a resource here -
http://niehorster.orbat.com/011_germany ... ls_39.html
RE: Community Modding Discussion
Posted: Sat Jul 28, 2012 2:12 pm
by sullafelix
I will do my best. The last time I really got into modding games was the 90s with some SSG games.
For the OOB does anyone have a problem with Nafziger's?
RE: Community Modding Discussion
Posted: Sat Jul 28, 2012 2:19 pm
by ComradeP
AGS's Barbarossa campaign might be very difficult to model with the ineffectiveness of artillery and air power, the current loss rates combined with the current replacement rates and will be difficult to balance vs. the AI due to its combat bonuses. If it could be made to work, however, it could be a very nice scenario at this scale. It's not going to be easy, but I enjoy a challenge.
RE: Community Modding Discussion
Posted: Sat Jul 28, 2012 2:51 pm
by Redmarkus5
ORIGINAL: ComradeP
AGS's Barbarossa campaign might be very difficult to model with the ineffectiveness of artillery and air power, the current loss rates combined with the current replacement rates and will be difficult to balance vs. the AI due to its combat bonuses. If it could be made to work, however, it could be a very nice scenario at this scale. It's not going to be easy, but I enjoy a challenge.
I'm pretty sure the engine will allow us to up the air power effects. Every SFT has a combat table with editable attack and defense settings. I haven't looked into this yet, but there are a lot of moddable options there.
RE: Community Modding Discussion
Posted: Sat Jul 28, 2012 3:20 pm
by Redmarkus5
Eastern Black Sea for AGS Scenario

RE: Community Modding Discussion
Posted: Sat Jul 28, 2012 3:22 pm
by Redmarkus5
Lublin to Kiev, with many details to go.

RE: Community Modding Discussion
Posted: Sat Jul 28, 2012 3:29 pm
by amatteucci
Will there be a L'vov pocket variant of this scenario? [:'(]
Anyway, is there a way to export SFT values (and, generally speaking, all kinds of game's data) into a CSV file or something similar?
P.S. Markus, you're doing a terrific work! I'm very impressed by your speed and accuracy. Are you following a scaled up version of WitE map to draw your extended map or what?
RE: Community Modding Discussion
Posted: Sat Jul 28, 2012 7:18 pm
by Redmarkus5
ORIGINAL: sulla05
I will do my best. The last time I really got into modding games was the 90s with some SSG games.
For the OOB does anyone have a problem with Nafziger's?
SSG is very relevant, IMO!