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Failure to shock attack

Posted: Sat Jul 28, 2012 8:13 pm
by erstad
There's a tank unit that crosses what I believe to be a major river hexside into Kanhsien in the enclosed save,but there's no associated shock attack.


RE: Failure to shock attack

Posted: Sat Jul 28, 2012 8:15 pm
by castor troy
ORIGINAL: erstad

There's a tank unit that crosses what I believe to be a major river hexside into Kanhsien in the enclosed save,but there's no associated shock attack.



are there already friendly troops there?

RE: Failure to shock attack

Posted: Sun Jul 29, 2012 2:27 am
by erstad
ORIGINAL: castor troy

ORIGINAL: erstad

There's a tank unit that crosses what I believe to be a major river hexside into Kanhsien in the enclosed save,but there's no associated shock attack.



are there already friendly troops there?

Nope. There's an enemy unit, no friendlies.

The enemy unit was not in good shape, and was hammered by air. I'm speculating it might not have had any undisrupted squads, which confused something into treating it if it wasn't there.


RE: Failure to shock attack

Posted: Sun Jul 29, 2012 4:18 am
by michaelm75au
The defending unit basically had no AV, and thus the attacker was unopposed.

RE: Failure to shock attack

Posted: Sun Jul 29, 2012 11:38 am
by Dan Nichols
ORIGINAL: castor troy

ORIGINAL: erstad

There's a tank unit that crosses what I believe to be a major river hexside into Kanhsien in the enclosed save,but there's no associated shock attack.



are there already friendly troops there?

Even if you have lots of troops there, if you do not control the hex side you will shock attack. I just found that out when I moved a Chinese Corps into a hex I have 4-1 AV and it still shock attacked, and every infantry squad was destroyed or disabled. [:(]

RE: Failure to shock attack

Posted: Sun Jul 29, 2012 11:51 am
by erstad
ORIGINAL: michaelm

The defending unit basically had no AV, and thus the attacker was unopposed.

That was kind of my guess, but is that WAD? If I cross and there is a weak unit there, I shock attack and take the hex. If the unit is weaker still, I don't attack and don't take the hex. So by having fewer guys there, the Allies actually held the hex two days (one turn) longer than they would have if the garrison had been a little bit stronger.

(BTW, in this case it mattered, because that one turn allowed other allied units to cross a different hexside and trash the tank unit. If it had taken the hex on the first day, it would have been out of dodge for the next turn)