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Some hq questions

Posted: Tue Jul 31, 2012 2:18 pm
by Isokron
I have a few things I'm not clear on regarding hqs

1: Is there any bonus for having army hqs close to their corps hqs other than if the corps hq gets involved in direct combat (which it shouldn't)?

2: Is there anything stopping one from "hq jumping" with a corps hq to several army hqs in one turn and have several action cards played on it at once ?

3: Does air units get bonuses from being close to their hqs so that one should try to place the army hqs to cover as many airfields as possible ?

RE: Some hq questions

Posted: Tue Jul 31, 2012 2:26 pm
by Vic
Hi Isokron,

1) no. (optionaly using rulevar887 they would play a role in supply routing)

2) yes it cost the army commands points if you reassign a corps HQ to it. I however see your point. I think this will still have to receive further finetuning in the next patch. (optionaly using rulevar 897 in the editor you can cause HQs to lose ability to play actioncards after a HQ change)

3) no, airunits do not get any bonusses from their HQ actually.

hope this helps.

best,
Vic


RE: Some hq questions

Posted: Tue Jul 31, 2012 3:21 pm
by Blind Sniper
3) no, airunits do not get any bonusses from their HQ actually.

Vic, can you change that in a near future?

RE: Some hq questions

Posted: Tue Jul 31, 2012 4:03 pm
by Vic
ORIGINAL: Blind Sniper
3) no, airunits do not get any bonusses from their HQ actually.

Vic, can you change that in a near future?

No its intentional.

RE: Some hq questions

Posted: Tue Jul 31, 2012 4:16 pm
by Blind Sniper
Oh, beh...in this case may I ask the design decision? [:)]

RE: Some hq questions

Posted: Tue Jul 31, 2012 7:07 pm
by balto
I did not know that HQs do not work for AIR.

If you go into the DETAILS of the Air units, it informs you of the HQ Power. So in a perfect world, it should not indicate HQ Power on Air units because it has no effect.