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Hex Size?
Posted: Sat Aug 04, 2012 4:10 pm
by PHague80
I am wondering if anyone can tell me the hex size in miles or meters. I've looked in the manual and can't seem to find how big a hex is.
Thank you
RE: Hex Size?
Posted: Sat Aug 04, 2012 4:49 pm
by PirateJock
It's 10km hexes and each game turn is 2 days.
Cheers
RE: Hex Size?
Posted: Sun Sep 02, 2012 10:40 am
by Vic
In Poland it is 10km and 2 days.
In France and Sealion its 5 km and 1 day.
RE: Hex Size?
Posted: Tue Feb 05, 2013 9:43 pm
by lion_of_judah
can the hex size in miles (km) be higher or is this a set thing
RE: Hex Size?
Posted: Tue Feb 05, 2013 10:43 pm
by ernieschwitz
Sure it can be higher, but then you need to modify things like artillery range, aircraft range and movement allowances. Turn times can be higher or lower too. Although I personally think that going lower than 1 day, might be bad, because then you have to model what happens at night too. Also, not sure if the editor will allow going lower than 1 day.
RE: Hex Size?
Posted: Wed Feb 06, 2013 1:04 pm
by lion_of_judah
ORIGINAL: ernieschwitz
Sure it can be higher, but then you need to modify things like artillery range, aircraft range and movement allowances. Turn times can be higher or lower too. Although I personally think that going lower than 1 day, might be bad, because then you have to model what happens at night too. Also, not sure if the editor will allow going lower than 1 day.
i was thinking of 20-25 km hexes, with 3-7 day turns. but if there is no production how can one receive replacements for losses or is this automatically done. i was wondering why none of the scenario have only partial countries as in the case white one, and not the full country of Poland.