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Ritterkrieg Mod Discussion
Posted: Mon Aug 06, 2012 5:05 pm
by Ritterkrieg_slith
Hey All.
I am putting together a Case Blue mod with a number of changes mostly graphical. Once I get more familiar with the system, I will make it available as a JSGME.
DONE:
-Soviets are Khaki; Germans are Field Grey; Italians are tan; Hungarians are lighter field grey, Romainians are yellow/green.
-Guards are maroon red.
-artillery units are shown with a white dot center.
-NKVD are dark green with new red star graphic
-Nazi flag 'corrected' at all three levels of zoom
-unit names for SS adjusted (Wik is now Wiking, etc)
-Militia changed from flag to 'Militia"
WORKING ON:
-mechanized showing appropriate nato symbol when attached to Tank Divisions
-Tanks showing appropriate nato symbol when attached to Mechanized Infantry Divisions
Suggestions welcome.
Troy

RE: Ritterkrieg Mod
Posted: Mon Aug 06, 2012 5:22 pm
by Redmarkus5
OK if I use parts of this in my mod?
RE: Ritterkrieg Mod
Posted: Mon Aug 06, 2012 5:33 pm
by Hoyt Burrass
WORKING ON:
-mechanized showing appropriate nato symbol when attached to Tank Divisions
-Tanks showing appropriate nato symbol when attached to Mechanized Infantry Divisions
I'd love to learn how to do this if you figure it out
RE: Ritterkrieg Mod
Posted: Mon Aug 06, 2012 5:44 pm
by Ritterkrieg_slith
Just about got it done, finishing up the different levels. Luckily there are some work arounds with nato icons but it would be so much simpler if there was a click to change option for Nato icon in the editor [:(]
Use as u like, just give credit [;)]
Troy
RE: Ritterkrieg Mod
Posted: Mon Aug 06, 2012 6:17 pm
by Redmarkus5
Always!
RE: Ritterkrieg Mod
Posted: Mon Aug 06, 2012 10:31 pm
by Hoyt Burrass
I like your red star NKVD. I filled in the Marines with Blue and the Militia with Red...can you post a screenie of your militia. We should swap work...

RE: Ritterkrieg Mod
Posted: Tue Aug 07, 2012 2:38 am
by Ritterkrieg_slith
Too funny did the marines like that too!
I have the Mech thing done in big and normal zoom. Small is a bit of a waste IMO.
Not entirely happy with the method but the work around to the Nato choice has it so that the larger Soviet tank formations and the regimental sized German will use the grey/white nato tank icon and the Mech and motor infantry will use the appropriate one.
Thinking about renaming all Soviet and german tank divisions from 16th to 16th Tank Bgd (sov) or 16th Pz Dv (ger) or some such...
Troy

RE: Ritterkrieg Mod
Posted: Tue Aug 07, 2012 3:37 am
by Redmarkus5
Any chance you can change the Division markers (xx) to Regimental Markers while you are doing this project? The colors will only affect the selected scenario you are working on, but the icons will affect the whole game, so add more value IMO...
You guys really should collaborate to produce one mod.
RE: Ritterkrieg Mod
Posted: Tue Aug 07, 2012 4:05 am
by Ritterkrieg_slith
Shouldn't be a problem, I wondered why the Divisional XX instead of Regimental III for the Divisional elements.
Im game High Krausen, you wanna work together?
Im in the middle of a buggy scenario...not too sure why ... seems an AI thing. Maybe I clicked on something by accident...posted it in the tech support section.
Troy
RE: Ritterkrieg Mod
Posted: Tue Aug 07, 2012 9:16 am
by Hoyt Burrass
I'm game for collaboration...my free time is about to vanish though. I teach College and our term starts next week.
I will gladly do what I can to help out...I'll PM you
RE: Ritterkrieg Mod
Posted: Tue Aug 07, 2012 4:34 pm
by G Felzien
This looks very good. Please keep it up.
RE: Ritterkrieg Mod
Posted: Tue Aug 07, 2012 5:41 pm
by Ritterkrieg_slith
Hey All!
I have completed the divisional/regimental changes.
I was looking for feedback as to which counter looks better:
-the same background color as all others regime and different nato.
-different color counter entirely.
(see guards/NKVD counters)
Thanks
Troy

RE: Ritterkrieg Mod
Posted: Tue Aug 07, 2012 5:50 pm
by Hoyt Burrass
I think same background as the rest of the regime. The red star on red on the 13th doesn't look right to me
RE: Ritterkrieg Mod
Posted: Tue Aug 07, 2012 8:25 pm
by Plainian
My preferred options would be -
Different background colour for Guards and NKVD. (adds some colour for Soviet side to match the Axis multi coloured side)
Don't use the red star in the centre for Gds. (I think this red star would actually be a better symbol than the small yellow star on red in top left?)
Possibly take a pixel or two from the new Regiment insignias (iii) so that they do not touch the top of the box. (although this may then visually clash with the Regiment designations on the side?)
Use the words "NKVD" rather than any symbol for NKVD units. (always found this to look more ominous and imposing in boardgames.)
But apart from that the counter colours and improvements are perfect and you are doing a fantastic job improving the look of the game.
RE: Ritterkrieg Mod
Posted: Wed Aug 08, 2012 5:54 am
by Redmarkus5
Looking great!
I agree that the Regt symbols need to be a pixel or two less to remove overlap.
Note that you can also edit the lines on the right to read 1, 2, 3 instead.
Look in the Flags folder. You can replace the round 3D flag at top left with anything you like. I made a 2D rectangular flag for my mod. Also, different peoples can have different icons there, so NKVD could use a red star, for example. That way you can lose the star in the center of the unit graphic, which I would support doing.
I also agree that 'NKVD' in place of the NATO icon would look great.
RE: Ritterkrieg Mod
Posted: Wed Aug 08, 2012 6:57 am
by Redmarkus5
The quick way to mod the division symbols:
1. The game already includes NATO Regt symbol graphics (see symbol #73).
2. Infantry currently use symbol #69 (Div graphic.)
3. Just open up #73 and save it as #69 and the game units will switch to the appropriate symbol autocratically. No editing of images required for that one.
4. For armor use symbol #93 and save as etc...
Perfect graphics every time and only takes 5 minutes

RE: Ritterkrieg Mod
Posted: Wed Aug 08, 2012 10:08 am
by parusski
I like where this is heading. Keep up the work.
RE: Ritterkrieg Mod
Posted: Wed Aug 08, 2012 10:59 am
by Redmarkus5
OK, I had an hour free during lunch so here are the NATO icons for dccbmodgraphics normal
https://dl.dropbox.com/u/29184871/natocounters.zip.
RE: Ritterkrieg Mod
Posted: Wed Aug 08, 2012 11:07 am
by Redmarkus5
Much more authentic looking, I think. I also added Regt icons to the artillery and engineer units. I left the Soviet Tank Corps as they were, since they are only one unit per Corps on the map.
It's also now obvious that an independent Bde is more powerful than a Regt...

RE: Ritterkrieg Mod
Posted: Wed Aug 08, 2012 11:11 am
by Redmarkus5
Just noticed that I missed the Mech Engineers... fixed - same download link