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New AT Gold Public Beta v2.11

Posted: Tue Aug 07, 2012 4:25 pm
by Andrew Loveridge
Hello All,

Have a new update for AT Gold in the works.
A beta version can be found in the Members Club.
It contains a number of bug fixes and some changes to random games.


V2.11 – August 6, 2012
    Bug Fixes: [/b][ul]
  • Fighter fuel IV bug fixed.
  • Cancel declare war bug fixed.
  • HQ negative supply transfer bug fixed.
  • Auto Upgrade on seas bug fixed.
  • Bug with change enemy units HQ fixed.
  • Fixed revealing location of AI capitol during AI play moves.
  • Fixed an AI bug.

Changes:
  • No longer roads through high mountains in random maps.
  • Extra regime names and flags in random maps (about 20) including some more variety in regime names.
  • Added a random game setup button using alternate graphics.

Addition:
  • Added the option to remove certain setup options from random game setup screen in the modfile. This could be of interest for modders making their own random game masterfiles.
    • If you now add: "noworldsize-noweather-maxplayer02-maxplayer03-etc.. -maxplayer13-noworldtype-nomaploop-nomirrorish-noshrowd-no1townstart-nocostlyresearch-nostoneage-nocrates-nohiddenstats-noaiallied-nouseresources-noroads-nowildlands-nodepletedlands-nodesertedlands-nochangemaster-nocontinentalsize-nohumidity-nogeologicalage-nolimitedroads-nonaturalcoastlines" no options will be available at all.
    • If you just add: "noworldsize-noweather-maxplayer05" there will be no world size and season options in the setup screen and max number of players will be limited to 5.
[/ul]

RE: New AT Gold Public Beta v2.11

Posted: Tue Aug 07, 2012 5:16 pm
by ernieschwitz
Nice to see this game is still receiving updates :)

The new alternative graphics look nice :D

RE: New AT Gold Public Beta v2.11

Posted: Wed Aug 08, 2012 7:55 am
by Vic
Forget one of the most important additions with this v2.11 :)

Its the addition of an extra tabsheets in the new random game setup that allows you to set:

*continental size
*precipitation level
*geological age

plus 2 extra options

best,
Vic

RE: New AT Gold Public Beta v2.11

Posted: Wed Aug 08, 2012 10:12 pm
by Tac2i
I've updated my ATG NATO Counters Mod to work with this v2.11 beta patch.

RE: New AT Gold Public Beta v2.11

Posted: Wed Aug 08, 2012 10:35 pm
by budd
I'm going to do a fresh install, is this the only patch i need to install after the base game.

RE: New AT Gold Public Beta v2.11

Posted: Wed Aug 08, 2012 11:08 pm
by Tac2i
If past experience is an indicator, it is the only patch you will need.
ORIGINAL: **budd**

I'm going to do a fresh install, is this the only patch i need to install after the base game.

RE: New AT Gold Public Beta v2.11

Posted: Thu Aug 09, 2012 12:20 am
by AlanBernardo
ORIGINAL: Webizen

I've updated my ATG NATO Counters Mod to work with this v2.11 beta patch.

I noticed without the NATO counters(0), I have ten buttons on the opening screen. With the NATO counters (2), I have nine, the one reading "New Random (NATO altg)".

Does this mean that one can no longer have the NATO counters with the regular graphics? Fact is, there is no button for selecting the regular graphics at all when using NATO counters (redundant).

Was this intended?


Thanks,

Alan

RE: New AT Gold Public Beta v2.11

Posted: Thu Aug 09, 2012 9:35 am
by Tac2i
@Alan: My mod modifies the ATG main screen to display different buttons. You make your game type selection from the menu when then game first starts:

0] Advanced Tactics Gold <-- default ATG
1] ATG NATO Counters Mod <-- default map graphics with NATO Counters
2] ATG NATO Counters Mod (Alt Map Graphics) <-- as described

If after selecting an option you change your mind, you have two options:
1) exit the game, restart and make another selection
2) enter the Random Game options screen, click the button underneath "DESERTED LANDS" and this allows you to select a different AT2 file to base your random game on.

1) generic.at2 - default ATG
2) generic2.at2 - default ATG with ALT Map Graphics
3) classic.at2 - old AT game
4) genericnato.at2 - default ATG with NATO counters
5) genericnato2.at2 - ATG with NATO counters and ALT Map Graphics

[Update - this has been done: new mod created] I may look into another mod that adds two new buttons for the additional NATO options in lieu of using the menu system but for now this is what you have.

RE: New AT Gold Public Beta v2.11

Posted: Thu Aug 09, 2012 11:10 am
by Tac2i
@Vic - feedback re ALT Map Graphics: At least for me and my color vision, it is hard to distinguish between low and high mountain hexes. I can do it but it is more difficult than it should be.

feedback re Alt Gfx Random Game: this selection in the defaultmod.txt file has a "noweather" attribute. Was that intentional?

RE: New AT Gold Public Beta v2.11

Posted: Thu Aug 09, 2012 3:36 pm
by Arditi
Looks good Vic![:)]

RE: New AT Gold Public Beta v2.11

Posted: Fri Aug 10, 2012 2:01 am
by zzmzzm
Great , thanks VIC!

RE: New AT Gold Public Beta v2.11

Posted: Fri Aug 10, 2012 2:42 pm
by Vic
ORIGINAL: Webizen

@Vic - feedback re ALT Map Graphics: At least for me and my color vision, it is hard to distinguish between low and high mountain hexes. I can do it but it is more difficult than it should be.

feedback re Alt Gfx Random Game: this selection in the defaultmod.txt file has a "noweather" attribute. Was that intentional?

Its just a little extra.
It also shows how you can disable a random game setup setting.

Best,
Vic

RE: New AT Gold Public Beta v2.11

Posted: Fri Aug 10, 2012 2:43 pm
by Vic
ORIGINAL: Webizen

@Alan: My mod modifies the ATG main screen to display different buttons. You make your game type selection from the menu when then game first starts:

0] Advanced Tactics Gold <-- default ATG
1] ATG NATO Counters Mod <-- default map graphics with NATO Counters
2] ATG NATO Counters Mod (Alt Map Graphics) <-- as described

If after selecting an option you change your mind, you have two options:
1) exit the game, restart and make another selection
2) enter the Random Game options screen, click the button underneath "DESERTED LANDS" and this allows you to select a different AT2 file to base your random game on.

1) generic.at2 - default ATG
2) generic2.at2 - default ATG with ALT Map Graphics
3) classic.at2 - old AT game
4) genericnato.at2 - default ATG with NATO counters
5) genericnato2.at2 - ATG with NATO counters and ALT Map Graphics

[Update - this has been done: new mod created] I may look into another mod that adds two new buttons for the additional NATO options in lieu of using the menu system but for now this is what you have.

This is one of the best mod support i ever see :)

Kind regards,
Vic

RE: New AT Gold Public Beta v2.11

Posted: Sun Aug 12, 2012 2:25 pm
by nicodede62
Nice work on this new patch, I love the new graphics [:)].

Some remarks by cons:

- Some maps are generated again without trees.
- Is there a method( for a random game )to favor certain nations compared to other ?
( This is a real ordeal with my mod to generate a map with the nations that I desire )

RE: New AT Gold Public Beta v2.11

Posted: Tue Aug 21, 2012 11:22 am
by Tac2i
@Vic: I've played a couple of very interesting/fun random games vs 3 AI. I don't think you tweaked the AI in v2.11 beta but if not, then the additional random map creation options must be the reason. The random maps I generated with v2.11 have definitely contributed to more challenging operational warfare with the AI. That said, with some AI improvements, ATG could become an even better game.

RE: New AT Gold Public Beta v2.11

Posted: Wed Aug 22, 2012 6:25 am
by lion_of_judah
was curious if this beta will cause problems with any scenarios's one has made using version 2.10? otherwise I will have to wait for the finished patch.

RE: New AT Gold Public Beta v2.11

Posted: Wed Aug 22, 2012 9:01 am
by ernieschwitz
As far as i can tell, it won´t cause a difference...

RE: New AT Gold Public Beta v2.11

Posted: Mon Aug 27, 2012 12:41 am
by jreid
I have a multi-player game going with 2.10.

If I install the 2.11 patch, will this mess up my multi-player game?

thanks

RE: New AT Gold Public Beta v2.11

Posted: Mon Aug 27, 2012 2:00 pm
by Tac2i
Jeff, it is my experience that this patch will have no affect on your current v2.10 games. I'm sure Vic would confirm this.
ORIGINAL: jreid

I have a multi-player game going with 2.10.

If I install the 2.11 patch, will this mess up my multi-player game?

thanks

RE: New AT Gold Public Beta v2.11

Posted: Mon Aug 27, 2012 5:12 pm
by jreid
Thanks. You mentioned in another thread that some of the new random game settings in 2.11 beta resulted in a better game against the AI, which sounds good to me.

Vic, can you please confirm that using 2.11 beta will not mess up an ongoing 2.10 multiplayer game?

thanks