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flags
Posted: Thu Aug 09, 2012 10:05 am
by fulcrum28
national flasg in unit composition filed lok degradated or in very low resoltuion, what is the reason for that? i use 3.4 without any mod.
RE: flags
Posted: Thu Aug 09, 2012 10:18 am
by Telumar
Maybe you accidentically zoomed in, which is now (3.4) also possible in the editor. Flags will be zoomed in, too. Maybe you want to provide a screenshot so we can see what's going on?
RE: flags
Posted: Thu Aug 09, 2012 10:37 am
by fulcrum28
I attach figure

RE: flags
Posted: Thu Aug 09, 2012 11:59 am
by Telumar
Ups. Doesn't look like mine. I renamed my AltGraphics folder for the screenshot (i use modded graphics) and got this:

RE: flags
Posted: Thu Aug 09, 2012 12:02 pm
by fulcrum28
why? I use standard 3.4 without mod. your soviet flag is also in low resolution..but mines are smaller

RE: flags
Posted: Thu Aug 09, 2012 12:06 pm
by Telumar
Do you use a graphic mod for flags and/or supply? Thing is, if you have a modded graphic in your AltGraphics folder, say i.e. flags.png, the engine doesn't use the according graphic s_ or h_ from the normal Graphics folder for the zoomed in/out view, but scales those in AltGraphics with not the best results. So, if you have flags.png in AltGraphics, you will additionally need h_flags.png and s_flags.png in the AltGraphics folder.
RE: flags
Posted: Thu Aug 09, 2012 12:15 pm
by Telumar
ORIGINAL: fulcrum28
why? I use standard 3.4 without mod. your soviet flag is also in low resolution..but mines are smaller
Odd. I made a test, filled the Soviet flag in H_flags.png with black, saved it and loaded the scenario again. In zoomed in huge 2d view the flag should be black, but it isn't. Looks like the engine doesn't use H_flags.png at all ??!!
RE: flags
Posted: Thu Aug 09, 2012 12:29 pm
by Curtis Lemay
ORIGINAL: fulcrum28
why? I use standard 3.4 without mod. your soviet flag is also in low resolution..but mines are smaller

Telumar's flag is showing an objective. The flags in your shot are showing ownership. Most players show ownership via borders instead.
RE: flags
Posted: Thu Aug 09, 2012 12:33 pm
by Telumar
Oh, I missed that. But still looks like the engine doesn't use H_flags.
RE: flags
Posted: Thu Aug 09, 2012 1:03 pm
by Curtis Lemay
ORIGINAL: Telumar
Oh, I missed that. But still looks like the engine doesn't use H_flags.
Perhaps not. Note that there doesn't appear to be a flags.png or a h_flags.bmp. And the h_flags.png is not high resolution, but just a blowup of flags.bmp.
RE: flags
Posted: Fri Aug 10, 2012 6:44 am
by fulcrum28
thank you. anyway, I will play with borders.