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Possible naval movement bug

Posted: Fri Aug 10, 2012 2:14 am
by krupp_88mm
I have noticed something strange that happens when units are loaded onto naval transports. If I were to say load a division onto a transport on turn one in a port.. or load it onto the transport form a shore. the next turn when I move the transport the units onboard loose their AP's for one turn (reduced to 0. HOWEVER.. if I move the transport one hex at a time... the units will not loose their AP's.

I am not sure if its intended the units loose their ap's, or if they are intended not too. Either way, it seems strange that moving a ship hex by hex preserves the units ap's.

RE: Possible naval movement bug

Posted: Fri Aug 10, 2012 7:55 am
by Vic
Hi Krupp,

Actually i think its working as it should. Are you sure?

If you load a unit from a shore hex it loses all AP. If you move out of a port the passengers lose all AP. This is done to make moving out of a port and invading an enemy hex in the same turn impossible. So to always give the enemy navy and airforce a chance to spot and move in for the kill.

But it might be i did not replicate your moves properly. If you could be so kind could you recheck and note down exact moves from say 1st Soviet Turn Case Blue?

best,
Vic



RE: Possible naval movement bug

Posted: Fri Aug 10, 2012 5:39 pm
by krupp_88mm
Vic I did some testing to reproduce the problem and I figured out what caused it. The ai pathing was moving the transports THROUGH a port, removing the Ap's of the units on board.. when i manually moved them around the port they do not loose the ap.

RE: Possible naval movement bug

Posted: Sat Aug 11, 2012 1:16 am
by krupp_88mm
I also managed to move a naval transport about 100km into land... I dont know how this happened and I forgot to save it. i cant do it again

RE: Possible naval movement bug

Posted: Sat Aug 11, 2012 2:21 pm
by Vic
ORIGINAL: krupp_88mm

Vic I did some testing to reproduce the problem and I figured out what caused it. The ai pathing was moving the transports THROUGH a port, removing the Ap's of the units on board.. when i manually moved them around the port they do not loose the ap.

interesting catch! this is not ideal behaviour. i am putting this on the list for v1.03.

i would be really interested in the info how you managed to move a ship in land too. hope you can reproduce. let me know when you'll do.

best,
Vic