Help me understand the combat mechanics in this game.
Posted: Wed Aug 22, 2012 5:44 pm
Hi there!
I had recently bought TOAW III and I find it very interesting, however I am having difficulty grasping the combat system inside the game. Below is a few questions.
1. More often than not I find that combat planner telling me my attacks will not be successful, yet when commenced things go alright. The enemy retreats and my units are reasonably fine. Could someone explain how combat is conducted? For example, the planner will tell me my force with say 50+8 attack won't be able to take
say a unit with 12 defense.
Edit : Is to formula for a excellent attack (ATTACK/DEF): DEF?
After fiddling around with the attack planner, are attacks
2. Continuing off 1. How are the attack and defense values determined. I check the equipment of my troops and see that most squads have a attack of 4 while heavier stuff have values of 20 or so. However most of the time these are simply AT guns. Do these AT guns even participate in battle on the offense?
3. When I hover my mouse over a tile sometimes it will say AP 200% AT 300% FORT 60%. So does mean that if a unit has 1 defense against AT it will have 4.8 defense due to the terrain? In the kasserine scenario a single engineer unit was surround in a city during the first turn. It had a very low defense value, however even with encirclement and attack with the mechanized forces of the DAK, the battle planner still told me, there was a poor chance of success and that there would be heavy losses.
4. When a unit is dug in, is there anyway to reduce fortification apart from seizing the hex?
5. If I check the supply filter option, I see that must of my troops are on hexes with supply values in the 10-35 zone. Does this mean 10-35 points of supply reach them? If so how do I determine how much supply a Unit needs. Also, for example a a unit needs 9 points of supply to keep even with it's upkeep if it gains more than 9 points, that is put into the percent of supply listed below the window near the right top part of the screen.
I had recently bought TOAW III and I find it very interesting, however I am having difficulty grasping the combat system inside the game. Below is a few questions.
1. More often than not I find that combat planner telling me my attacks will not be successful, yet when commenced things go alright. The enemy retreats and my units are reasonably fine. Could someone explain how combat is conducted? For example, the planner will tell me my force with say 50+8 attack won't be able to take
say a unit with 12 defense.
Edit : Is to formula for a excellent attack (ATTACK/DEF): DEF?
After fiddling around with the attack planner, are attacks
2. Continuing off 1. How are the attack and defense values determined. I check the equipment of my troops and see that most squads have a attack of 4 while heavier stuff have values of 20 or so. However most of the time these are simply AT guns. Do these AT guns even participate in battle on the offense?
3. When I hover my mouse over a tile sometimes it will say AP 200% AT 300% FORT 60%. So does mean that if a unit has 1 defense against AT it will have 4.8 defense due to the terrain? In the kasserine scenario a single engineer unit was surround in a city during the first turn. It had a very low defense value, however even with encirclement and attack with the mechanized forces of the DAK, the battle planner still told me, there was a poor chance of success and that there would be heavy losses.
4. When a unit is dug in, is there anyway to reduce fortification apart from seizing the hex?
5. If I check the supply filter option, I see that must of my troops are on hexes with supply values in the 10-35 zone. Does this mean 10-35 points of supply reach them? If so how do I determine how much supply a Unit needs. Also, for example a a unit needs 9 points of supply to keep even with it's upkeep if it gains more than 9 points, that is put into the percent of supply listed below the window near the right top part of the screen.