Page 1 of 1
Modding Units
Posted: Sun Aug 26, 2012 10:05 pm
by z1812
What program is recommended for unpacking and repacking xnb files?
RE: Modding Units
Posted: Sun Aug 26, 2012 10:46 pm
by Blond_Knight
I dont think the developer wants users doing any modding:
http://www.matrixgames.com/forums/tm.asp?m=3107052
RE: Modding Units
Posted: Mon Aug 27, 2012 10:59 am
by z1812
Thanks for your reply. Too bad. I was going to try some graphics work but it sounds too complicated for the time I would have to put into it.
It"s a shame. I wonder why the complexity? It seems to me that traditionally the games that have done best have more open systems where scenarios are easily created and image files modded..............oh well.
RE: Modding Units
Posted: Mon Aug 27, 2012 10:09 pm
by DoubleDeuce
Not sure about the units but I do think that the roads graphics need some work.
RE: Modding Units
Posted: Thu Aug 30, 2012 2:19 pm
by ericbabe
We didn't use XNB format to prevent users from modding the 3D graphics files. We use XNB because I couldn't find an alternate format that worked easily with the Microsoft XNA libraries, and we didn't have any budget/schedule allocated for writing our own model and animation import routines.
If you're interested in trying to mod the models, I would be happy to help you with the file formats and with the conversion to XNB format.
RE: Modding Units
Posted: Thu Aug 30, 2012 4:09 pm
by Ratzki
With the addition of several units in the 2nd edition board game release, what are the odds of those units appearing in a patch here in the not to distant future?
RE: Modding Units
Posted: Thu Aug 30, 2012 5:07 pm
by ericbabe
I don't have anything like this scheduled at the moment, and the artwork for SOS isn't finished yet. We're mainly focused on getting this patch finalized right now.
RE: Modding Units
Posted: Tue Sep 04, 2012 2:06 am
by Jamm
Eric, what program do you use to convert the graphic files back into the xnb format.
RE: Modding Units
Posted: Sun Sep 09, 2012 10:10 pm
by Jamm
I've been able to open and modify some graphics but no luck getting any mods back into the game.
So aside from diving headfirst into XNA, I think I'll just stick to designing some scenarios.

RE: Modding Units
Posted: Mon Sep 10, 2012 6:58 pm
by ericbabe
I use Visual Studio 2008. For the 3D models you'd have to convert them to XNB using the custom import libraries I wrote and most of our import settings.
I have the original FBX files. If you'd like to try modifying one those, I could help out with the import process.