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Units with Commander
Posted: Wed Aug 29, 2012 11:01 am
by papajack
The manual say
Units with a Commander
attached to them are
considered to be HQ units.
HQ units can be identified
on the game map as having
a star icon next to it
I dont seem to see any star icon with such unit ?
Another question ? Since units within 3 hexes range get bonus from HQ . does it has any limit on number of units getting them(bonus)?
RE: Units with Commander
Posted: Wed Aug 29, 2012 4:14 pm
by doomtrader
Whopsie, I'll check that star issue.
There is no limit in number of commanded units.
RE: Units with Commander
Posted: Wed Aug 29, 2012 10:14 pm
by papajack
Thanks
SWIE has regenerated my interest in TOW and now I am thinking of getting both Time of Fury/ Storm Over Pacific
Cheers
RE: Units with Commander
Posted: Thu Aug 30, 2012 9:32 am
by Wolfe1759
ORIGINAL: papajack
The manual say
Units with a Commander
attached to them are
considered to be HQ units.
HQ units can be identified
on the game map as having
a star icon next to it
I dont seem to see any star icon with such unit ?
If it is at the start of any scenario none of your commanders will be assigned to units, you will need to assign them yourself using the Assign Commander button that appears at the bottom of the screen when you select a unit.
RE: Units with Commander
Posted: Thu Aug 30, 2012 10:57 am
by papajack
ORIGINAL: Wolfe
ORIGINAL: papajack
The manual say
Units with a Commander
attached to them are
considered to be HQ units.
HQ units can be identified
on the game map as having
a star icon next to it
I dont seem to see any star icon with such unit ?
If it is at the start of any scenario none of your commanders will be assigned to units, you will need to assign them yourself using the Assign Commander button that appears at the bottom of the screen when you select a unit.
Yes I did assign but cant see any star icon to differentiate between units with commander [;)]
RE: Units with Commander
Posted: Thu Aug 30, 2012 11:31 am
by Vasquez
IIRC the commanders need one round to arrive at the unit.
RE: Units with Commander
Posted: Thu Aug 30, 2012 1:00 pm
by doomtrader
Actually this is not a star but a chessboard
RE: Units with Commander
Posted: Thu Aug 30, 2012 2:58 pm
by Wolfe1759
The commanders seem to be assigned immediately, appearing as a star (I'm using the Agent S counter mod available in a SWIE version here
tm.asp?m=3123267 post #8).
However I don't think they take effect until the next turn as those units within command range are not marked as such until the following turn.
Which prompts a question as to whether this is working as intended in that if it works as above then in the first turn of any scenario be it 1939 or 1944 no commanders will be effectively present with any of your units i.e. Barbarossa starts with all of the command staff absent from the front.
RE: Units with Commander
Posted: Thu Aug 30, 2012 4:09 pm
by papajack
Yes by using Agent S Mod, I see the star now , cheers