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SF graphics
Posted: Sun Sep 02, 2012 6:59 am
by CHINCHIN
Hello,
I'm doing a scenario and units leave me incomplete. What is wrong?
Using a translator, sorry.

RE: SF graphics
Posted: Sun Sep 02, 2012 9:39 am
by Tac2i
If you're using the NATO Counters Mod, please ensure you are using the latest version. There was an error in an earlier version that resulted in missing graphics. You will only see the error go away after you start a new game.
ORIGINAL: CHINCHIN
Hello,
I'm doing a scene and units leave me incomplete. What is wrong?
Using a translator, sorry.
RE: SF graphics
Posted: Sun Sep 02, 2012 6:28 pm
by CHINCHIN
Do not use this mod.
Use the version 210b.
RE: SF graphics
Posted: Mon Sep 03, 2012 7:26 am
by ernieschwitz
I see several things wrong with this picture, and they could mean any number of things.
First of all, the obvious one, horse not showing. Second not so obvious, landscape types are not showing up on the pictures of the SFTs either.
You better tell us what you are doing, or give us some sort of hint, or i at least have no way of telling whats wrong exactly.
RE: SF graphics
Posted: Mon Sep 03, 2012 8:17 am
by CHINCHIN
Start the editor, I began to create it, and seeing that there was no militia, cavalry ...
I loaded "generic.at2" in "Seting => Import & other settings => Import SFTyper"
RE: SF graphics
Posted: Tue Sep 04, 2012 3:07 pm
by mgaffn1
I suggest looking under "item" menu. Then compare your stats to the vanilla version.
This happened to me before and I found a field near the bottom of the screen that asked for the SFTYpe, but really needed to be listed as "-1".
Don't have access to the game right now or else my answer would be more detailed.
good luck,
RE: SF graphics
Posted: Tue Sep 04, 2012 3:18 pm
by ernieschwitz
Hi,
The with the hands and equipment not looking right can be solved by going into the rulevars.
You go into setng, there you go into the Rulevars subscreen, and there you choose Engine Graphics. You change the following setting from 0 to 1.
870: Layered SFT Graphics.
That should make the unit look right... although not with the landscape background.
RE: SF graphics
Posted: Tue Sep 04, 2012 3:20 pm
by ernieschwitz
But really, what you should have done, is to import the whole masterfile... before editting or making a scenario.
For some reason the editor starts up using the masterfile from AT2, which is not generic.at2
RE: SF graphics
Posted: Tue Sep 04, 2012 4:31 pm
by CHINCHIN
ORIGINAL: ernieschwitz
Hi,
The with the hands and equipment not looking right can be solved by going into the rulevars.
You go into setng, there you go into the Rulevars subscreen, and there you choose Engine Graphics. You change the following setting from 0 to 1.
870: Layered SFT Graphics.
That should make the unit look right... although not with the landscape background.
Now the pictures look good, except the background. Thank very much.
ORIGINAL: ernieschwitz
But really, what you should have done, is to import the whole masterfile... before editting or making a scenario.
For some reason the editor starts up using the masterfile from AT2, which is not generic.at2
Yes, rookie mistake, but not to lose what has been done.
RE: SF graphics
Posted: Tue Sep 04, 2012 4:56 pm
by CHINCHIN
Solve the background.
869: =3
Thank very much everybody.