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Futility

Posted: Thu Sep 06, 2012 9:24 pm
by Pipewrench
Image I'll need a lucky rabbit's foot to get out of this opening.

Stand by for warning messages when I venture out of my jail cell and a major covet hit before the year is out. War in 2, place your bets......



Image

RE: Futility

Posted: Thu Sep 06, 2012 9:26 pm
by jpinard
Need a bigger picture :)

RE: Futility

Posted: Thu Sep 06, 2012 9:35 pm
by Pipewrench
jpinard, Sure rub it in,

[:)]

Image

RE: Futility

Posted: Thu Sep 06, 2012 10:10 pm
by Makarn
Only one word could describe that situation... Cr@p [:D]

RE: Futility

Posted: Fri Sep 07, 2012 5:32 am
by Bleek
Oh dear... [:D]

RE: Futility

Posted: Fri Sep 07, 2012 6:03 am
by feelotraveller
Okay. 
 
The computer has three queens. 
 
Your move pipewrench... and make it one of consequence.
 
(p.s. To roleplay the situation you really should have chosen Kiadian. [;)])

RE: Futility

Posted: Fri Sep 07, 2012 6:57 am
by Bingeling
The issue does not so much seems to be placement, as that it appears to be that your capital's zone of influence is dwarfed by someone else's. Which hints at a certain economical disadvantage as well.

RE: Futility

Posted: Fri Sep 07, 2012 9:32 am
by AminMaalouf
They have no defense base hopefully, yet.
Transport capacities could be a problem.

RE: Futility

Posted: Fri Sep 07, 2012 10:42 am
by Bingeling
If he can force build troops, transports, and grab that spot fast, it would be a golden start.

I guess that are quite some ifs, though.

RE: Futility

Posted: Fri Sep 07, 2012 11:13 am
by Modest
Oh dear... :) Looks as a really difficult situation :)
My advice - built strong fleet, recruit some troops, research bombs and declar war. Defet theirs capital defence and bombard them to the point that they do not have an army. And afther that take over their capital planet. Easy? Very Easy! But only on paper... :P Good luck :)

RE: Futility

Posted: Fri Sep 07, 2012 12:55 pm
by Gareth_Bryne
So? what is the other race? Can you outcolonize them? The "2-a-system" starts are far worse, if thankfully rare.

RE: Futility

Posted: Fri Sep 07, 2012 4:05 pm
by szabferi
Keep us informed.... or even better: how about attaching the savegame and lets see who could make the best from this starting setup in the shortest time (gametime I mean). It's like a home-cup :)

I also tought about invasion/bombing to solve it as quickly as possible. The player shipdesigns are much better even at the start. In my games I try to cripple the close neighbors as fast as possible.

RE: Futility

Posted: Fri Sep 07, 2012 4:08 pm
by Sithuk
ORIGINAL: szabferi

Keep us informed.... or even better: how about attaching the savegame and lets see who could make the best from this starting setup in the shortest time (gametime I mean). It's like a home-cup :)

I also tought about invasion/bombing to solve it as quickly as possible. The player shipdesigns are much better even at the start. In my games I try to cripple the close neighbors as fast as possible.

+1 for a savegame