Game lacks polish
Posted: Fri Sep 07, 2012 8:52 am
I'm really trying to like it, but just feels so... Alpha. I'm only on turn 9 and already I'm finding this game annoyingly rough around the edges and severely lacking in beta testing (or perhaps the feedback was ignored?). For a follow-up game (and there's obviously code reuse) to ToW, not to mention version 1.02, these UI/usability issues should've been sorted out a long time ago.
Fleet movement: really lacking in visual feedback on movement for starters: you choose a fleet, click Move Fleet, and then assume that the purple (in the skin I'm using anyways) is the overlay that indicates possible movement... except that you can only move to certain markers on the map. And why there's a separate sub-menu for movement? No clue. Why aren't the fleets treated like any other unit? When you finally figure that part out (I gave up looking in the manual after not finding basic information on several occasions), the action is instantaneous: there's no on-screen visual clues that the move actually happened; I had to do a double-take to see if it actually occurred. Convoys is similarly bad: you create a New Convoy, the hover text says to click on yellow circles, but the screen itself gives no audio or visual feedback when you're clicking on incorrect locations like ports.
AI combat sequence: it's very difficult to tell (especially when the pop-up combat dialog takes up most of the screen) what's actually happening: yes, there's a faint red outline/overlay on the unit that's being attacked by the AI, but the screen should be centered/focused on the unit and the dialog shouldn't be in the way. Long story short, I should know immediately what unit has been attacked the moment it happens during the AI's turn. What's even worse are the AI turns against Italy: I lost a unit in Yugoslavia and the only way I found out was the "boom" audio cue followed by looking through the reports on my next turn. I had ended Italy's turn with the map focus on North Africa and it never budged during the entire combat sequence (two units were attacked).
There's also questionable text snippets throughout the game like the air superiority overlay tooltip text has underscores; there's the "this is very bad news" button; the "Quick Start" that's really not quick, and the only way to load a saved game.
And this is just the low-hanging fruit; I haven't really had a chance to analyze the AI yet.
And then the manual... sigh. Don't even get me started on that.
Fleet movement: really lacking in visual feedback on movement for starters: you choose a fleet, click Move Fleet, and then assume that the purple (in the skin I'm using anyways) is the overlay that indicates possible movement... except that you can only move to certain markers on the map. And why there's a separate sub-menu for movement? No clue. Why aren't the fleets treated like any other unit? When you finally figure that part out (I gave up looking in the manual after not finding basic information on several occasions), the action is instantaneous: there's no on-screen visual clues that the move actually happened; I had to do a double-take to see if it actually occurred. Convoys is similarly bad: you create a New Convoy, the hover text says to click on yellow circles, but the screen itself gives no audio or visual feedback when you're clicking on incorrect locations like ports.
AI combat sequence: it's very difficult to tell (especially when the pop-up combat dialog takes up most of the screen) what's actually happening: yes, there's a faint red outline/overlay on the unit that's being attacked by the AI, but the screen should be centered/focused on the unit and the dialog shouldn't be in the way. Long story short, I should know immediately what unit has been attacked the moment it happens during the AI's turn. What's even worse are the AI turns against Italy: I lost a unit in Yugoslavia and the only way I found out was the "boom" audio cue followed by looking through the reports on my next turn. I had ended Italy's turn with the map focus on North Africa and it never budged during the entire combat sequence (two units were attacked).
There's also questionable text snippets throughout the game like the air superiority overlay tooltip text has underscores; there's the "this is very bad news" button; the "Quick Start" that's really not quick, and the only way to load a saved game.
And this is just the low-hanging fruit; I haven't really had a chance to analyze the AI yet.
And then the manual... sigh. Don't even get me started on that.

