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Speaking of Buildings ...
Posted: Tue Sep 11, 2012 7:28 am
by Andy Brown
The interface suggests there are "Light" and "Heavy" buildings but the manual only lists "Buildings" in its accuracy and firepower tables.
Are light and heavy buildings differentiated in the combat routines and, if so, how?
Thanks again,
Andy
RE: Speaking of Buildings ...
Posted: Tue Sep 11, 2012 10:01 am
by Mobius
Buildings most often reduce the killpower of an attack on what unit is mounted there. There is a smalll random chance that a 'Light' building will not. There is a larger random chance that a 'Heavy' building will not.
Even when the attackin killpower is not reduced, the unit is equivalent to being in the open so it still will require a good 'die roll' to damage it.
RE: Speaking of Buildings ...
Posted: Tue Sep 11, 2012 8:02 pm
by Andy Brown
Sorry, I'm a bit slow. Tell me if I've got this right.
The manual lists the firepower modifiers for buildings as:
Tgt Stationary: ................................. -2,
Tgt Shift Move (Defend Move?): ....... -2,
Tgt Half Move (Engage Move?): ....... -1,
Tgt Full Move (Rush/Bound/Charge?): 0.
(Is a unit that moved into a building during an Orders Phase considered stationary during the following Reaction Phase?)
The manual further says that "Targets in Buildings and Ruins that are being attacked with HE ammunition have a 20% chance per HE hit to have their firepower (killpower?) modifier set to zero for that shot" but this 20% figure has now been varied and is different for Light and Heavy buildings?
It seems to me, however, that this value should be greater for Light Buildings - more chance of NOT reducing the Fire/kill-power value of the hit?
These modifications are made to the desired Fire/kill-power number, not to the D10 roll itself which must be equal to or less than this number?
Have I understood correctly?
Andy
RE: Speaking of Buildings ...
Posted: Tue Sep 11, 2012 11:27 pm
by Mobius
There is a higher chance of the protection number (-2 or -1) being set to 0 for a light building than a heavy building. There was some tweaking done before the release and I don't recall what the chance is.
RE: Speaking of Buildings ...
Posted: Wed Sep 12, 2012 12:27 am
by rickier65
ORIGINAL: Andy Brown
Sorry, I'm a bit slow. Tell me if I've got this right.
The manual lists the firepower modifiers for buildings as:
Tgt Stationary: ................................. -2,
Tgt Shift Move (Defend Move?): ....... -2,
Tgt Half Move (Engage Move?): ....... -1,
Tgt Full Move (Rush/Bound/Charge?): 0.
(Is a unit that moved into a building during an Orders Phase considered stationary during the following Reaction Phase?)
Andy
Yes, I think Shift Move is same as Defend move and I think the units move status during the Reaction phase is based on it's status during the Order phase, but I'd have to check that to be sure.
Thanks
Rick