Idea for a scenario
Posted: Wed Sep 12, 2012 1:21 pm
Just a thought. What about creating a multiplayer scenario which simulates the leadership and chain of command in the following way.
There are two opposing blocks. Let's take for exapmple the Soviet-Axis front in WW 2.
A block consists 1) a regime which represents high command and 2) a number of regimes which represent fronts or army groups subordinated to the high command. All the regimes in a block are allied.
High command regime has the following tasks:
-controlls all the research, production (cities and factories) and politics of the block
-deploys reinforcements/production between subordinate regimes
-creates additional units (only the high command has political points)
-gives strategic commands/objectives (via e-mail) for subordinate regimes
-coordinates (via e-mail) the operations of the subordinate regimes
-orders (via e-mail) the transfer of units from one subordinate regime to another (the regime which got the order, gives unit then away)
-activates new regimes (fronts/armies). There is in the beginning of the game a pool of regimes which are sleeping or are played by the high command regime player. If a regime is activated a new human player can enter the game.
-controlls navy
etc
Subordinate regimes (fronts or armies) can do the following:
-to fight the battles
-to deploy the reinforcements
-to ask (via e-mail) reinforcements, help etc from the high command or neighbouring regimes (fronts/army groups)
I wonder if anybody would be interested in such a thing...
There are two opposing blocks. Let's take for exapmple the Soviet-Axis front in WW 2.
A block consists 1) a regime which represents high command and 2) a number of regimes which represent fronts or army groups subordinated to the high command. All the regimes in a block are allied.
High command regime has the following tasks:
-controlls all the research, production (cities and factories) and politics of the block
-deploys reinforcements/production between subordinate regimes
-creates additional units (only the high command has political points)
-gives strategic commands/objectives (via e-mail) for subordinate regimes
-coordinates (via e-mail) the operations of the subordinate regimes
-orders (via e-mail) the transfer of units from one subordinate regime to another (the regime which got the order, gives unit then away)
-activates new regimes (fronts/armies). There is in the beginning of the game a pool of regimes which are sleeping or are played by the high command regime player. If a regime is activated a new human player can enter the game.
-controlls navy
etc
Subordinate regimes (fronts or armies) can do the following:
-to fight the battles
-to deploy the reinforcements
-to ask (via e-mail) reinforcements, help etc from the high command or neighbouring regimes (fronts/army groups)
I wonder if anybody would be interested in such a thing...