1.03 patch preview
Posted: Mon Oct 01, 2012 10:43 am
Here is something what might be interesting for you:



Wow ! that's quick. any changelog info.[:)]ORIGINAL: doomtrader
@Swedewolf, I just made few tests and looks like it's working.
@Rasputitsa, Should be delivered to Matrix this week.
2012-10-01 [v1.03]
--Fixed
Number of people and equipment in units now displayed correctly
Fleets without any naval units assigned are now automatically disbanded at the end of the turn
--Gameplay
Now if a unit is returned to the forcepool with a commander, then the commander is reassigned from the unit
Changed supply schedule, now convoys are perforemd after selecting supply sources by units
It is nowpossible to see full description for all events
--Features
It is possible now that the Disembark will fail every time a unit will try to unload from a sea zone where enemy fleet has got advantage
--GUI
If a unit is hidden under the Fog of War, then clicking on a hex with that unit does not reveal Unit Panel
--Other
If unit has got -1,-1 coordinates assigned it is always put into the reserve, even if the proper value is not entered
ORIGINAL: doomtrader
@Swedewolf, I just made few tests and looks like it's working.
@Rasputitsa, Should be delivered to Matrix this week.
Hmmm, if you have to maintain superiority in a sea zone to prevent a landing, you place your fleet in harms way for a landing that may not take place. The RN did not parade in the Channel prior to a potential Seal Lion, but were available to move from other safer sea areas, if a landing was attempted.ORIGINAL: gwgardner
Haha, well, let everyone try their Sealion now, with that new 'feature.' IF the Royal Navy can maintain sea superiority in the Channel and North Sea, and IF the Luftwaffe fails to gain air superiority, then ....
I think the solution is to introduce a delay before an amphibious operation could be launched, firstly because it is more realistic, it takes weeks to prepare forces and select beaches for an amphibious landing. Secondly, the preparation time gives opportunities for the defender to fly air reconn over sea zones and ports to detect if a landing is being prepared (or the attacker to stop such flights with air superiority).ORIGINAL: Swedewolf
Also, will we get an allert if an amphibious force is in this controlled waters? So bombing and naval reinforcement can be brought in. I for one miss to check all seazones all the time especcially when tired and only want another turn and again and ..... [>:]
[:)]
It can be implemented in PBEM, or solo games against the AI, you just have to chose to impose these delay restrictions on yourself. The AI will not have the same restrictions, but it needs as much help as it can get. You can make your own games more realistic and make it more of a challenge.ORIGINAL: Swedewolf
I like the idea of delay and can it be implemented I would love it.
And ofcource some intel to defender if he got passive air recon in the area, forexample.
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It is now possible to set up amphibious ionvasion after movement delay for one turn, by changig AmphibiousAssaultAfterMovement = 0/1 value in consts.ini ORIGINAL: doomtrader
I think we have implemented the delay in 1.01
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It is now possible to set up amphibious ionvasion after movement delay for one turn, by changig AmphibiousAssaultAfterMovement = 0/1 value in consts.ini
Isn't it working?
ORIGINAL: doomtrader
@Rasputitsa, such change is rather impossible.
ORIGINAL: doomtrader
@gwgardner, I dont remember the exact algortihm, but the game compares the strength of both sides. It considers the maximum and minimum damage caused by the vessel and the fleet level then compares it for both sides. The higher the advantage of the defender, the smaller the chance for succesfull disembarking.