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Using misc ship types
Posted: Mon Oct 01, 2012 8:18 pm
by wga8888
What is the most effective use of the mish ship types? I can experiment but not efficient give game in progress vs humans.
AE Ammunition ship- In a Replenish TF or in a bombardment/surface TF?
AD Destroyer Tender
AS Submarine Tender- foward base from which SS operate from? Does it need to be a port?
AV Seaplane Tender- at a base with no airfield to support seaplanes based there; to increase air support of base with insufficient baseforces?
AR Repair Ship
AVD Aviation Tender/converted destroyer
RE: Using misc ship types
Posted: Tue Oct 02, 2012 9:01 am
by tocaff
AE disbanded in port, needs to have supply loaded on board. This makes a small port able to handle reloads of the BBs, etc.
AD disbanded in port. Enables DDs to replenish torpedoes in a small port.
AS disbanded in port. Enables subs to replenish torpedoes in small port and assists in repairs to subs, like and AR for surface vessels.
AV disbanded in a port or a dot hex enables seaplanes to operate without a base force. If memory serves some supply is needed at hex. This type operates in addition to air support at a base so if your BF gives support to 30 planes and the AV can support 12 floats then you'll see 30 + 12. Only supports floatplanes and seaplanes.
AR disbanded in port adds the equivalent to 1 to a port's size for ship repair purposes. You'll never go over 9, but a small port can become a haven to damaged vessels near the action.
AVD see AV. It's just smaller and faster.
RE: Using misc ship types
Posted: Tue Oct 02, 2012 9:55 am
by BPRE
Hi,
1945 or later you can use the AEs for replenishment of smaller guns (effect less than 60 according to the manual) from replenishment TFs. Before that I think that the only effect is that you can replenish ammo at a port hex when there's no supply at the port if the AE has supply.
As far as I remember BB's can resuppply at any port size in WitP but require larger ports in WitP-AE.
Regards
BPRE
RE: Using misc ship types
Posted: Wed Oct 03, 2012 8:17 am
by tocaff
Yes, that's the conversion of AE to AKE (if I remember the designation right).
RE: Using misc ship types
Posted: Wed Oct 03, 2012 12:37 pm
by wga8888
Thanks for the info. ONe of the key points is to disband in port. My two games are still in Dec-41.
RE: Using misc ship types
Posted: Wed Oct 03, 2012 5:09 pm
by BPRE
ORIGINAL: tocaff
Yes, that's the conversion of AE to AKE (if I remember the designation right).
Think you are confusing WitP with WitP-AE. AKE only exist in AE so there's no conversion needed in WitP.
/BPRE
RE: Using misc ship types
Posted: Wed Oct 03, 2012 10:46 pm
by tocaff
Entirely possible as I live in the state of confusion full time. [8D]
RE: Using misc ship types
Posted: Mon Oct 15, 2012 10:19 am
by turkey
I am pretty sure that the AV and AVD will support sea plane and flying boat ops from beaches, ie these ships do not need to be disbanded into a port, simply anchored at a friendly beach hex.
RE: Using misc ship types
Posted: Sat Mar 23, 2013 3:30 am
by engineer
I believe that the AD when disbanded in port also serves as a AR for destroyers. AGP's are PT tenders and allow PT boats to rearm their torpedo tubes in small ports. I believe AE's also unload in one turn even over the beach so they can be a risky way to guarantee invasion supply. AV's also "stack" as their seaplane support totals add up. By the mid-game I usually end up with ad hoc fleet train squadrons with 1 AD, 1 AS, 3 AR, 1 AGP, and some AV/AVD so any convenient port with a rating of at least a three can be a fully functional forward naval base.
RE: Using misc ship types
Posted: Sun Mar 24, 2013 8:08 pm
by BPRE
The AD is suppposed (I've never verified but trust the manual) to help out with the repairs and so is the AGP with PT boats (as well as the AS for subs as mentioned above).
They will only help 2 ships each and they do it by increasing the port size (in the repair calculations).
/BPRE