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Magic Panzer Division

Posted: Thu Aug 29, 2002 11:05 pm
by rmjames
was playing as the soviets against AI the germans were approx 8 hexes away from Moscow and the line was static for weeks.Date was 8 March '42.The 47 th Panzer Corps (consiting of the Vicking ss,24th panzer div,22nd infantry and two artillery and two flak)strangley was able to leapfrog my line and arrive at the gates of Moscow (which was well defended ,obviously) with readiness of 70%+.could somebody offer an explanation or is it a bug?

Re: Magic Panzer Division

Posted: Fri Aug 30, 2002 12:43 am
by Montenegro
Originally posted by rmjames
was playing as the soviets against AI the germans were approx 8 hexes away from Moscow and the line was static for weeks.Date was 8 March '42.The 47 th Panzer Corps (consiting of the Vicking ss,24th panzer div,22nd infantry and two artillery and two flak)strangley was able to leapfrog my line and arrive at the gates of Moscow (which was well defended ,obviously) with readiness of 70%+.could somebody offer an explanation or is it a bug?
rm,

Weird acts of the leapfrog happen in AI games, both ways. I think it's a built-in hint that PBEM is the way to go.

Regards,

Montenegro

Posted: Fri Aug 30, 2002 1:00 am
by RickyB
There was, and in the current release may still be there, a bug where the AI would teleport behind the lines into a city, on the switch from snow to mud in some cases - their camo must have been good :-). Anyway, Arnaud thinks he killed it, but it is one of those hard to test for bugs as it doesn't happen all the time. If you still have the prior turn, please save it and see what version you are running. If not the very latest, then it probably has been fixed. If it is the latest, please let us know and I will see when Arnaud thought he fixed the teleport/WIR Start Wars version.

Thanks

Posted: Fri Aug 30, 2002 11:27 am
by rmjames
Originally posted by RickyB
There was, and in the current release may still be there, a bug where the AI would teleport behind the lines into a city, on the switch from snow to mud in some cases - their camo must have been good :-). Anyway, Arnaud thinks he killed it, but it is one of those hard to test for bugs as it doesn't happen all the time. If you still have the prior turn, please save it and see what version you are running. If not the very latest, then it probably has been fixed. If it is the latest, please let us know and I will see when Arnaud thought he fixed the teleport/WIR Start Wars version.

Thanks
using version 3.2 downloaded this week

Posted: Fri Aug 30, 2002 5:31 pm
by RickyB
I took a quick look at the readme file, and it "may" have been fixed in a slightly newer version that hasn't been released, as I couldn't find any notes of this prior to 3.2 and there was an entry for what I think was the fix after this. If you have a save game from the turn before it happened, could you send it to me? If not, then we will have to see after the next update is released I guess, or at least until someone sees it happening.

Thanks