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Design chaos at quickstart

Posted: Sun Oct 14, 2012 3:38 pm
by Bingeling

I finally got the game running on my new laptop, and fired a fully developed (absentia) quickstart just to see how things run.

I noticed my first fleet of 21 ships having 52 firepower, which seems a bit sad.

Haakonish, latest patch (16).

Escorts: No shields, no weapons. Illegal due to not having vector engine component.
Frigates: No shields, no weapons. But have multi-vector (a whole one).
Destroyer: As frigates
Cruiser: Same
Capital: 1 ion cannon, 2 nuclear devastators. No shields.

It seems clear the game tries to equip main armaments and shields that are for some reason not available.

And about a mature empire start: How likely is it that various stations and colonies are attacked by wildlife? Even if this empire has no weapons on their military ships, they probably had while settling, and cleared out the wildlife they stumbled across...

RE: Design chaos at quickstart

Posted: Sun Oct 14, 2012 3:39 pm
by Bingeling
Oh, and some pirates and other empires I check have no weapons on their ships either.

RE: Design chaos at quickstart

Posted: Sun Oct 14, 2012 3:46 pm
by BTJ
Uh, sounds bad.

You are not, by chance, experiencing this problem:

http://www.matrixgames.com/forums/tm.asp?m=3154969

?

RE: Design chaos at quickstart

Posted: Sun Oct 14, 2012 3:59 pm
by Bingeling
Poor memory on my part. That is probably the problem.

A matter worthy of an emergency patch, but it has been utter silence.

RE: Design chaos at quickstart

Posted: Sun Oct 14, 2012 4:10 pm
by BTJ
Yes, this is really something that should be patched and be made available before the expansion comes out. I actually hope that there will be one more official patch that irons out the last gripes wit DW:Legends. There are a handful of things that need to be addressed, but got overseen here on the TS forum in the last months, I guess.

RE: Design chaos at quickstart

Posted: Tue Oct 16, 2012 12:43 pm
by Gareth_Bryne
Noted bug in playthrough for Ikkuro[&:]...