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LCU Rebuilding unit bug

Posted: Thu Oct 18, 2012 1:12 pm
by koniu
I think something is broken with rebuilding of units

I have rebuild 3 Tank Div, It also happen to me for 2 Tank Div
michaelm@ I do not want to give to much details about where that unit is so find 13 Tank regiment and rebuild division
Units is rebuilding but numbers of squads and devices in unit are double TOE after rebuild


Game version is 1117e checked also under 1119a

Picture of unit after rebuild (TOE in red looks ok)


Image

When i do calculations it look like after rebuild number of devices is
"all devices from organic sub units + TOE" Something must be wrong in rebuild formula

RE: Rebuilding unit bug

Posted: Thu Oct 18, 2012 1:14 pm
by koniu
And save before rebuild


RE: Rebuilding unit bug

Posted: Thu Oct 18, 2012 2:49 pm
by koniu
It is only happens when rebuilding unit from original units comanies, regiments. etc.

When i split unit to thrre parts and rebuild it everything is ok.

Also it look like all those devices are created for free. No HI, vehicle, armament or manpower use from pools

RE: Rebuilding unit bug

Posted: Fri Oct 19, 2012 4:21 am
by koniu
Can anyone can confirm that bug in his game?

RE: Rebuilding unit bug

Posted: Fri Oct 19, 2012 4:42 am
by koniu
Another unit.
As You can see after rebuil organic units from sub units go to new unit but also new unit get all devices for new TOE for free


Image

RE: Rebuilding unit bug

Posted: Fri Oct 19, 2012 4:42 am
by Alfred
How many devices did each of the sub units have before they were combined? If they totalled more than the new TOE, the excess ise not lost and therefore it would not be a bug.

Alfred

RE: Rebuilding unit bug

Posted: Fri Oct 19, 2012 4:45 am
by koniu
ORIGINAL: Alfred

How many devices did each of the sub units have before they were combined? If they totalled more than the new TOE, the excess ise not lost and therefore it would not be a bug.

Alfred

Alfred it always after rebuild is adding free devices in numbers exactly as TOE of new unit.
TOE is ok - i have check in editor.

RE: Rebuilding unit bug

Posted: Fri Oct 19, 2012 5:35 am
by JocMeister
Alfred,

I think what koniu is trying to say is that as soon as you combine units and their TOE is changed it gets filled instantly. Without drawing anything from the pool or any cost in construction. Its obvious in post #5 as several CD guns for example are instantly there as soon as the units is combined.

RE: Rebuilding unit bug

Posted: Fri Oct 19, 2012 5:44 am
by koniu
ORIGINAL: JocMeister

Alfred,

I think what koniu is trying to say is that as soon as you combine units and their TOE is changed it gets filled instantly. Without drawing anything from the pool or any cost in construction. Its obvious in post #5 as several CD guns for example are instantly there as soon as the units is combined.

Example for SNLF Squad:

Kure 6th SNLF have 24 squads
Yokosuka 7th SNLF have 24 squads

So Combined 8th SNLF should have 48 squads. But he have 96 (48 from organic subunits and 48 added for free)

And because sub units dot have CD guns, after recombining they get only free guns in number like TOE of that unit

RE: Rebuilding unit bug

Posted: Fri Oct 19, 2012 7:15 am
by michaelm75au
The rebuilding of editor sub-units and normal sub-units was enhanced in last patch, but the assumption was the editor parent of editor sub-unit was a skeleton. Wrong.
The lines to zero out the starting device numbers was left out. Me bad![:o]
Will fix for the next build.