Introducing the 'Rebalance' TO option.
Posted: Tue Oct 23, 2012 12:38 am
While designing my 'the Eastern Front' scenario (it's coming!) I realized a player can use a TO to disband units in the opponent's OOB. Equipment from disbanded units will go into the opponent's pool (they will not switch sides). This is very useful! One could use this option to rebalance the game on the fly: for example in a PBEM game this can be used to fix game skills imbalances or design flaws that creep up over several turns, like a low level of replacements specific to one side. This can be fixed by disbanding one or more units containing say, rifle squads or support squads into the replacement pool. The advantage of this approach is that both players have to be convinced that there is indeed an imbalance! The honor rule should be that it should be the winning side to first offer 'a rebalance' to his opponent.
Also, maybe one is playing Turn 999 of a monster game and the designer posts an upgrade to the scenario after realizing that the replacement rates for rifle squads were too low...it's painful to restart the game, but with this option one could keep playing. This is TO 'd obviously be very useful during testing as well.
Against the Programmed Opponent this option can be used to rebalance the game after a few turns, as the PO tends to consume supply and accumulate losses faster than a human player. One could, for example, dump a lot of supply units that (re)fill the HQs of the PO. This is a good alternative to allowing the PO to cheat.
Hope this is useful!