Of Rabbits, Dogs, and Windmills.........Quixote vs Ctangus
Posted: Sun Oct 28, 2012 3:57 pm
After two years away from the game, both Ctangus and I now find ourselves with enough free time to dip back into PBEM again. Both of us played quite a bit of original WitP, but this will be the first AE game for both of us. This is not Ctangus's first AAR- he's done several of them. This is, however, my first AAR. (I'm looking forward to reading his take on things in a year or two from a different perspective. I've never had the chance to do this before, and I think it's only fair to give him the same opportunity, so I'm giving the whole AAR thing a shot.) You're welcome to follow along if you're interested (or bored), and if you have any questions, observations, or recommendations I'll try my best to address them. That said, on to the details.
Scenario 1, using the beta updates.
Ctangus is Allies, I'm playing Japan.
Only two HRs:
1. Fighter sweeps limited to the second best manuever band.
2. Must pay PPs for using restricted units outside their theater (Kwantung/China, India/Burma)
Although these are the only rules in place to start, we have a gentlemen's agreement to add something if we both find a tactic to be particularly game-breaking. Since we seem to share similar thoughts on play style, this may not be much of an issue. Both of us view PBEM as more of a game than a completely realistic historical simulation, but neither of us is looking for a complete no-rules free for all here, either. For that reason, I'm limiting myself to one port attack on turn one, I don't plan to take six bases simultaneously with one small paratrooper unit, and my invasion of Samoa isn't set for turn two. We'll see how this works out as we move forward.
As we're a few days into the game as I type, I'll try to bring things up to speed in the next few posts, and again welcome aboard.
Scenario 1, using the beta updates.
Ctangus is Allies, I'm playing Japan.
Only two HRs:
1. Fighter sweeps limited to the second best manuever band.
2. Must pay PPs for using restricted units outside their theater (Kwantung/China, India/Burma)
Although these are the only rules in place to start, we have a gentlemen's agreement to add something if we both find a tactic to be particularly game-breaking. Since we seem to share similar thoughts on play style, this may not be much of an issue. Both of us view PBEM as more of a game than a completely realistic historical simulation, but neither of us is looking for a complete no-rules free for all here, either. For that reason, I'm limiting myself to one port attack on turn one, I don't plan to take six bases simultaneously with one small paratrooper unit, and my invasion of Samoa isn't set for turn two. We'll see how this works out as we move forward.
As we're a few days into the game as I type, I'll try to bring things up to speed in the next few posts, and again welcome aboard.















