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Coy level.
Posted: Wed Oct 31, 2012 12:26 pm
by wodin
Is this game any good at Coy level? If so has anyone done a coy or at the most battalion level Stalingrad game? I'm talking about the start of the City assault and just covering the attacks on the city itself.
I'm trying to find a game that has something similar to the Streets of Stalingrad boardgame. I notice SSG's Battlefront had a user made Stalingrad scenario but it had no AI sadly.
Thanks
RE: Coy level.
Posted: Wed Oct 31, 2012 2:31 pm
by Oberst_Klink
Wodin
Well... it depends. TOAW is better suited for an operational level. It is possible to simulate a 1km/hex scale and 6hrs/turn with companies as units of manoeuvre *see Anzio '44 @1km*. I presume you want to fight the struggle for the city in detail, units of manoeuvre being platoons or even squads? Then games like Tigers on the Prowl *a classic* is suited best. An Alternative for a 1km/hex and 2hrs/turn company/battalion level simulation might be
HPS Stalingrad '42, but they got too many counters for my taste *though there are shorter scenarios dealing with the city fight*.
Hope that helped, Kamerad Tommie!
Klink, Oberst
RE: Coy level.
Posted: Wed Oct 31, 2012 3:05 pm
by wodin
Thanks mate. Platoon or squad would be cool but the battle broken down into campaigns for certain areas like a campaign set for the Barrikady factory otherwise iI'd dread to think of how many counters you'd have!!
Now I think coy or battalion level again a campaign set in the South, Another for the center and another for the north. Thats how I'd imagine it to be manageable at coy or battalion level. I have the HPS game again not really built for the scale I'm thinking off. Which really is a coy per hex, no stacking or say maybe two coys a a support element stacks at the most. I think trying to force a game engine into a smaller scale it was designed for usually doesn't work out.
The user made Stalingrad scenario for SSG Battlefront looks perfect but it has no AI.
Anyway thanks again.