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Couple questions...
Posted: Mon Nov 12, 2012 7:05 pm
by Grim.Reaper
....while I consider purchasing tonight:)
1) How much time does a turn represent?
2) When the AI takes a turn any rough estimate on how long it takes to process?
3) Any diplomacy included? If so, to what degree?
4) I think I know this answer, but are specific casualties tracked or just "strength points" and such?
RE: Couple questions...
Posted: Mon Nov 12, 2012 7:28 pm
by Lukas
1) How much time does a turn represent?
1 week for the first 5 turns of 1914, in order to slow down the events during the start of the war. After that 2 weeks per turn.
2) When the AI takes a turn any rough estimate on how long it takes to process?
Hard to answer. Fast on my machine but it's a very good one. AI optimising and caching has got a lot of attention so it should be quite fast on any decent machine.
3) Any diplomacy included? If so, to what degree?
Just declare war & player actions affecting the "alignment" of nations toward either side.
4) I think I know this answer, but are specific casualties tracked or just "strength points" and such?
Strength points only. Translating it into "real" numbers might be interesting to do, but hasn't been our focus right now

RE: Couple questions...
Posted: Mon Nov 12, 2012 7:31 pm
by Grim.Reaper
Thanks for the quick responses.
RE: Couple questions...
Posted: Mon Nov 12, 2012 7:32 pm
by hadberz
ORIGINAL: Grim.Reaper
....while I consider purchasing tonight:)
1) How much time does a turn represent?
2) When the AI takes a turn any rough estimate on how long it takes to process?
3) Any diplomacy included? If so, to what degree?
4) I think I know this answer, but are specific casualties tracked or just "strength points" and such?
Turns are 2 weeks. In my Campaign 1917 game turn 11 for the AI took 2 minutes and 11 seconds. I record the turn to video so that it's easier to take screenshots. Diplomacy shows your allies, enemies, and neutral nations. It also shows how they feel about you. You can declare war on neutrals. In the management screen it shows the total kills and casualties for each category of units i.e. ground, artillery, air force, etc...
Edit 1 week turns until turn 5 for 1914, forgot about this been playing 1917 too much.

RE: Couple questions...
Posted: Mon Nov 12, 2012 8:08 pm
by Grim.Reaper
ORIGINAL: hadberz
ORIGINAL: Grim.Reaper
....while I consider purchasing tonight:)
1) How much time does a turn represent?
2) When the AI takes a turn any rough estimate on how long it takes to process?
3) Any diplomacy included? If so, to what degree?
4) I think I know this answer, but are specific casualties tracked or just "strength points" and such?
AI took 2 minutes and 11 seconds.
A little longer than my usual patience for waiting for the computer to think....but likely not a deal breaker. If that is at turn 11, does anybody have any time estimates towards the end of the game?
RE: Couple questions...
Posted: Mon Nov 12, 2012 8:15 pm
by hadberz
I should have mentioned this is the 1917 Campaign, so there is a lot going on. This campaign is about 46 turns total I believe.
RE: Couple questions...
Posted: Mon Nov 12, 2012 8:27 pm
by Grim.Reaper
ORIGINAL: hadberz
I should have mentioned this is the 1917 Campaign, so there is a lot going on. This campaign is about 46 turns total I believe.
I bet....just not sure how much patience I have:) Would love to hear though if the times gradually increase or do they still consistent at the 2 minute range.
RE: Couple questions...
Posted: Mon Nov 12, 2012 8:51 pm
by Lukas
1917 is probably the biggest scenario there (1918 has russia & romania already out of the war). So it shouldn't get much longer than that.
RE: Couple questions...
Posted: Mon Nov 12, 2012 9:13 pm
by IainMcNeil
The time is to watch the AI make its moves and attacks. Almost none of the time is waiting.
RE: Couple questions...
Posted: Mon Nov 12, 2012 9:19 pm
by Grim.Reaper
ORIGINAL: Iain McNeil
The time is to watch the AI make its moves and attacks. Almost none of the time is waiting.
Good clarification, that makes a difference.
RE: Couple questions...
Posted: Mon Nov 12, 2012 10:13 pm
by elmo3
Is there any kind of replay for PBEM games?
RE: Couple questions...
Posted: Mon Nov 12, 2012 10:26 pm
by Lukas
Yes. Same system as in PzC, BBC BA, ...
RE: Couple questions...
Posted: Mon Nov 12, 2012 10:26 pm
by hadberz
ORIGINAL: elmo3
Is there any kind of replay for PBEM games?
At the beginning of your turn it replays your opponents turn. I don't see any other way of replaying a PBEM turn though.
RE: Couple questions...
Posted: Mon Nov 12, 2012 11:16 pm
by Erik Rutins
Just to elaborate on a couple of points, the game does track manpower for each nation and each unit has a manpower cost, so while units are rated in strength points, they also very much have an impact as far as the cost to raise them and replace casualties. This eventually affects your economy and losses will affect your national morale as well. There's a balancing act required to both have enough forces to cover the fronts you need to cover, replace losses, research new techs, recruit new units, etc. It can be easy to get in trouble if you are not careful and over-build or over-focus in one area or another.
Also, the AI is instantaneous for me. I finish my turn and watch it do its turn, no wait while it's thinking.
Regards,
- Erik