Page 1 of 1

Forced to use gas?

Posted: Wed Nov 14, 2012 3:56 pm
by lotharr51
I upgraded my arty and now my next attack has to be gas? How about I can upgrade my atry and have the option to use gas if it is available? That would seem to be more in line with how a decision like that would be made vs just shooting the next batch of shells regardless of the label. I'm not interested in the diplomatic hit either...

RE: Forced to use gas?

Posted: Wed Nov 14, 2012 4:14 pm
by Lukas
Basically if you research it first (the Germans start with a lead) you are expected to be the first one to use it. We wanted gas in, because it's so iconic in WW1, but not dedicate to much special rules/controls to it.

After the initial shock of gas use everyone used it pretty much all the time (mixed with normal shells) so always having something like a "Do you want to use gas?" popup would just have become clumsy.

RE: Forced to use gas?

Posted: Wed Nov 14, 2012 6:29 pm
by lotharr51
I agree that gas attacks should be a part of the game for the reason you indicated, but there should definitely be a choice to the be the fist side to use it. Since there are political ramifications, it seems entirely reasonable that one would decline to be first to pursue a less belligerent strategy. A simple pop up that asks if you want to be the first when using an eligible unit prompting- Yes, No or Never doesn't seem that disruptive to me...maybe a check box of some kind on the unit card. Kind of a big deal to forgo in order to keep things simple....in my opinion anyway.