Page 1 of 1
Ship Withdrawal
Posted: Wed Nov 14, 2012 4:00 pm
by visigoth
I been keeping a close eye on this and all sudden this sub shows up
on list, must be withdrawan in 81 days which is fine. Now remember
sub is under computer control. When I click on it i find its very near
the Philipines and its OUT OF FUEL -WTF how can I get rid of it
b4 I lose political pts after 81 days
thanks
RE: Ship Withdrawal
Posted: Wed Nov 14, 2012 5:13 pm
by jeffk3510
Scuttle?
RE: Ship Withdrawal
Posted: Wed Nov 14, 2012 6:33 pm
by Wally Wilson
ORIGINAL: jeffk3510
Scuttle?
This
RE: Ship Withdrawal
Posted: Wed Nov 14, 2012 7:26 pm
by LoBaron
ORIGINAL: Wally Wilson
ORIGINAL: jeffk3510
Scuttle?
This
You need minimum 90flt damage to scuttle... [;)]
81 days is a pretty long time. You can run her home and hope time does not run out (out of fuel TFs move 1 hex per phase), or try "scuttle" her by moving
into a large Japanese port with a high chance to be either sunk by ASW or mines.
RE: Ship Withdrawal
Posted: Wed Nov 14, 2012 7:33 pm
by jeffk3510
ORIGINAL: LoBaron
ORIGINAL: Wally Wilson
ORIGINAL: jeffk3510
Scuttle?
This
You need minimum 90flt damage to scuttle... [;)]
81 days is a pretty long time. You can run her home and hope time does not run out (out of fuel TFs move 1 hex per phase), or try "scuttle" her by moving
into a large Japanese port with a high chance to be either sunk by ASW or mines.
I wasn't sure of the exact dmg to scuttle, but I knew it had to be damaged.
RE: Ship Withdrawal
Posted: Wed Nov 14, 2012 8:14 pm
by Wally Wilson
If you give it a destination, and it turns into a "cripple," the destination could change, so be careful with that. I know this will happen in patrols with waypoints, not sure about if the TF is returning to port.
RE: Ship Withdrawal
Posted: Wed Nov 14, 2012 8:33 pm
by aphrochine
If you are working with Sub AI on, make sure you do not set it to Auto-Disband when it gets to it's target port. The AI will send the sub back out if you forget to Withdraw it right away. The Sub AI should not set out Subs which are <30 days to withdrawal....maybe a nice little case to be added to the AI for next patch?? [8D]
RE: Ship Withdrawal
Posted: Wed Nov 14, 2012 8:40 pm
by Bullwinkle58
ORIGINAL: visigoth
I been keeping a close eye on this and all sudden this sub shows up
on list, must be withdrawan in 81 days which is fine. Now remember
sub is under computer control. When I click on it i find its very near
the Philipines and its OUT OF FUEL -WTF how can I get rid of it
b4 I lose political pts after 81 days
thanks
Take control of it away from the computer and send it to your nearest fuel source. Refuel it and send it to a withdrawl port. That's what a man does. All these surrender monkeys advising you to send it on a suicide mission should be lined up and shot. With no YooHoo beforehand! [:)]
RE: Ship Withdrawal
Posted: Wed Nov 14, 2012 10:42 pm
by Wally Wilson
Banzai!!
RE: Ship Withdrawal
Posted: Thu Nov 15, 2012 4:35 am
by LoBaron
ORIGINAL: Bullwinkle58
Take control of it away from the computer and send it to your nearest fuel source. Refuel it and send it to a withdrawl port. That's what a man does. All these surrender monkeys advising you to send it on a suicide mission should be lined up and shot. With no YooHoo beforehand! [:)]
I feel you are suggesting there is no honor in boldly detecting an enemy minefield? [:-] [:D]
RE: Ship Withdrawal
Posted: Thu Nov 15, 2012 11:04 am
by Bullwinkle58
ORIGINAL: LoBaron
ORIGINAL: Bullwinkle58
Take control of it away from the computer and send it to your nearest fuel source. Refuel it and send it to a withdrawl port. That's what a man does. All these surrender monkeys advising you to send it on a suicide mission should be lined up and shot. With no YooHoo beforehand! [:)]
I feel you are suggesting there is no honor in boldly detecting an enemy minefield? [:-] [:D]
Correctamundo. [:)]